Total War: WARHAMMER

Total War: WARHAMMER

Proper Combat Mod
Showing 21-30 of 39 entries
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Update: 28 Jul, 2016 @ 10:00pm

Update: 28 Jul, 2016 @ 3:31pm

Update: 28 Jul, 2016 @ 12:51pm

Changes:
-Slight increase to giant moving speed
-Updated and balanced with new Beastmen units
-Increased Orc weapon damage (regular, not AP damage) and HP points, but only regular units, they were a bit too weak after I decreased hit chance
-Trolls have slightly more HP (They were dying way to fast)
-Bonus - I was not happy with Beastmen unit size (model, not men count) so I resized some units slightly :) Ungors are shorter then human, but higher then dwarfs, Gors are a bit higher and Bestigors tower over other Beastmen and Human. Minotaurs are a bit bigger and Gorebulls tower over other Minotaurs :) Small thing but in my opinion adds to the overal immersion.

Update: 28 Jul, 2016 @ 12:40pm

Update: 19 Jul, 2016 @ 2:12pm

Update: 15 Jul, 2016 @ 2:01pm

Update: 15 Jul, 2016 @ 5:16am

Update: 30 Jun, 2016 @ 3:29pm

Update: 24 Jun, 2016 @ 4:53am

Update: 20 Jun, 2016 @ 4:03am