Stellaris

Stellaris

BattleTech: Emblems
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Update: 10 Jul, 2016 @ 5:03pm

V 1.08

- Clan crests for Steel Viper, Stone Lion, Widowmaker, Wolf, and Jade Wolf added.

* Jade Wolf is slightly altered from what little imagery I could find of it's crest. Because of the way I am making the Galactic Map level icons, Wolf and Jade Wolf would have been all but identical. As a result, I have flipped the Jade Wolf head to face the opposite direction.

Update: 8 Jul, 2016 @ 6:20pm

V 1.07

- Clan Crests for Smoke Jaguar, Snow Raven, and Star Adder updated.

Update: 6 Jul, 2016 @ 12:13pm

V 1.06

- Clan Crests for Mongoose, Nova Cat, and Sea Fox updated.
- Updated for Stellaris 1.2.1

Update: 28 Jun, 2016 @ 7:27pm

V 1.05

- Clan emblems for Ice Hellion and Jade Falcon updated.

Update: 28 Jun, 2016 @ 6:36am

V1.04.1

- Stellaris 1.2.* compatibility update.

Update: 24 Jun, 2016 @ 7:15pm

V 1.04

- Clan emblems for Goliath Scorpion, Escorpion Imperio, and Hell's Horses updated.
- Prescripted Empires have been removed for the time being. This was prompted by large additional changes that would be needed for them to be in the game as an AI opponant. These will eventually be re-added, but there is no timeframe for when this will happen.
- Required add-ons are no longer needed with the removal of prescripted empires.

Update: 10 Jun, 2016 @ 6:46am

V 1.03.3

- Prescripted Empires set to not spawn randomly. Currently in progress games may be affected by this change. This should be a temporary change until the ability to research contact with them can be tracked down in the files and resolved.

Update: 2 Jun, 2016 @ 10:07pm

V 1.03.2

- Government change to remove 20 year voting requirement. The Heir system will remain in place, making it resemble more a Monarchy.

Update: 1 Jun, 2016 @ 10:33pm

V 1.03.1

- Government type changes for the prescripted Clans. Specifically, they will now use the Heir system (similar to a monarchy), and will use the title of saKhan.

-Every 20 years, a Trial of Position (ie, election) will occur.

- Additionally, the Clans will have a -10%/-20% ethics divergence chance based on their adherance to the Way of Kerensky.

- Removed all last names OTHER than Bloodnames from thier appropriate Clans. This does mean that Scientists (and others) will also end up with those last names, which is not canon, but it's the price to make the Rulers and military side work correctly so far.

Update: 31 May, 2016 @ 5:14pm

V 1.03

- Clan Diamond Shark added.
- All name_lists for the Clans have been updated to remove all Bloodnames from the other Clans. (This has actually been done with every update, but has not been mentioned.)

* I've noticed that non-regnal names have been showing up as possible Leader names in the name_list previews. I am unsure if this will affect things long run in the game (IE, a Khan without a Bloodname? Preposterous!), but will be looking for this as I play the game more myself.