Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

LaserSword Revision
Showing 41-45 of 45 entries
< 1  2  3  4  >
Update: 28 May, 2016 @ 11:37am

Beta (or alpha something) release:

  • May 28, 2016:

    Changes:
  • (partly) Fixed projectile reflection/parry (can parry thrown weapons but not blaster bolts)
  • (possibly) Added some abblities for certain classes (knight- force jump, archer- force push)

    Buff/debuff:
  • reduced overall lasersword damage back to previous update (May 25,2016)

    -----------------------------------------------------------------------------------------------------------------

    (UPCOMING: All listed below is subject to change but is currently the plan for the next update)

    Changes:
  • Add vanguard ability
  • Add stamina drain for abilities
  • Remove archer lasersword
  • Remove archer ability

    Buff/debuff:
  • increase double lasersword damage
  • increase blaster regen time to 1.5 (previously 1.0)
  • increase blaster damage to 30 (previously 15)
  • reduce blaster to original ammo count of 3

Update: 26 May, 2016 @ 8:01am

Buff/debuff:

  • increased overall lasersword damage (1 hits all except knight. This is likely to change)

Update: 26 May, 2016 @ 7:15am

Update: 25 May, 2016 @ 5:47pm

Beta (or alpha something) release:

  • May 25, 2016:

    Changes:
  • Added laser trails for the blades
  • Added new hilt model
  • Fixed stab for double lasersword
  • Removed one handed lasersword

    Buff/debuff:
  • increased two handed lasersword speed
  • increased overall lasersword damage
  • increased blaster ammo to 6
  • increased grenade damage to 40
  • reduced blaster ammo regen to one second
  • reduced grenade ammo to 1

Update: 25 May, 2016 @ 5:43pm