Total War: WARHAMMER

Total War: WARHAMMER

THE EMPIRE OF SIGMAR - New Units (For Most Factions!)
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Update: 2 Aug, 2016 @ 10:43pm

Lots of changes and fixes in the new patch.

Additional Content:

-Added Vampie Knights of the Black Grail
-Added Knights of the Black Grail on Hellsteeds
-Added Swords of Ulric
-Added Marauder Chieftain
-Added Warrior Priest of Ulric
-Added Master Engineer with repeater Rifle

Reworked Content:

-Some cosmetic changes to flagellants
-Slightly revamped look for Teutogen Guard and the Knights of the White Wolf

Fixed/Balanced Content:

-Changed stats of various knightly orders to be similar to the Reiksguard, with slightly different strengths and weaknesses.
-Made Death's Heads use halberds
-Slight nerf for Teutogen Guard and some Reiksguard units
-Increased price of Dismounted Reiksguard, Inner Circle Knights, Knights of the White Wolf
-Fixed upkeep costs of all units to be 1/4th the purchase price like vanilla

Update: 28 Jul, 2016 @ 5:30pm

Update: 30 Jun, 2016 @ 9:59pm

Update: 30 Jun, 2016 @ 11:04am

Update: 30 Jun, 2016 @ 10:44am

Update: 30 Jun, 2016 @ 9:45am

Update: 9 Jun, 2016 @ 10:55pm

Added Knights of the White Wolf, Questing Knights, Chosen Knights, and Mounted Swordsmen.

Tweaked cost for Bretonnian units to be more in line.

Update: 7 Jun, 2016 @ 10:59pm

Fixed Knights Encarmine and Hochland Long Rifle recruitment problems.

Added Grail Knights with Great Weapons, Knights Errant, Squires, and Bandits.

Revamped shields for Knights of the Blazing Sun and Knights Panther. Morr is next.

Update: 7 Jun, 2016 @ 8:59am

Fixed Hochland Long Rifles being invisible

Update: 6 Jun, 2016 @ 10:55pm

Fixed Flagellants Animation

Nerfed Knights of the Golden Lion and Knights of Morr ever so slightly

Reduced Teutogen Guard to 80 men. They were way to strong for their cost.

Updated unit costs in campaign to be the same as multiplayer

Added Knights Encarmine and Hochland Long Rifles

Knights Encarmine can be built at a level 3 stable. They are a hard-hitting melee cavalry but they have lower defense and no shields. However, their extra sword gives them a faster melee attack, meaning they have high damage output.

Hochland Long Rifles have higher damage and longer range than traditional handgunners. They are a good sniper unit. They need the Nuln Gunnery School like the other engineer units.