XCOM 2
Spart's Kitbashes
Showing 1-10 of 47 entries
< 1  2  3  4  5 >
Update: 5 Jul, 2016 @ 8:46am

-Magnetic magazines added for T2/3 (if magnetic projectiles are enabled)
-Grimy's Loot integration update

Update: 2 Jul, 2016 @ 11:33am

-Detection radius modifier implementation attempted
-Fixed oversight that caused attachments to go to Shard Gun when upgrading Combat Shotgun
-Fixed oversight that led to a customization option being improperly labelled
-Fixed oversight that led to additional mod slider bar appearing in options menu

Update: 2 Jul, 2016 @ 11:33am

Update: 25 Jun, 2016 @ 3:38am

-fixed oversight where disabling multipurpose rifles did nothing

Update: 24 Jun, 2016 @ 12:05am

-changed descriptions for some weapons
-added earpiece (upper/lower) and autopsy mask helmet/hat
-split enable/disable config for multipurpose rifle into three for each variant
-added config to disable lasersights for multipurpose rifles

Update: 24 Jun, 2016 @ 12:05am

Update: 24 Jun, 2016 @ 12:05am

Update: 23 Jun, 2016 @ 3:44pm

-added suppression anim to mag LMG (missed it the first time around)
-changed mag LMG fire anim

Update: 20 Jun, 2016 @ 11:12pm

-finally added rifle suppression anims; fix mod no longer necessary

Update: 20 Jun, 2016 @ 12:42pm