Total War: WARHAMMER

Total War: WARHAMMER

TOTAL WARHAMMER
Showing 21-30 of 54 entries
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Update: 1 Nov, 2016 @ 1:49pm

Update: 1 Nov, 2016 @ 2:02am

Update: 30 Oct, 2016 @ 3:48pm

- Quickfix for missing faction intro videos.

Update: 30 Oct, 2016 @ 12:01pm

- New version for Update 4.

Update: 5 Oct, 2016 @ 9:24am

- Horse variations added
- Bretonnia buffs buffed to 15%
- The Hunger for Blood Knights works in campaign
- Less blood on units

Update: 21 Sep, 2016 @ 8:27am

- Small update with shield fixes.

Update: 8 Sep, 2016 @ 8:03am

- Vampires can vassalize anyone
- Grail and Blood knights damage buffs

Update: 6 Sep, 2016 @ 12:34am

- 2h Spears attack faster than 1h spears (speeds swapped).
- Von Carstein ring buffed to 22% ward save.
- Skills normalised between lords and heroes.
- Reverted my projectiles-display "patch" because CA finally fixed them.
- More improvements to hero movement.
- More improvements to campaign AI.

Update: 3 Sep, 2016 @ 6:47am

The mod has been updated for the latest DLC and patch.
- Spell Damage +20% across the board.
- Knockdown doesn't grant damage immunity.
- Skeleton mass decreased, general adjustments to entities.
- Skeletons and zombies resistant to missiles.
- Goblin fanatics better.
- Blazing Knights do no glow.
- Removed healing limit (actually x999).
- Ethereal units and steam weapons only do AP damage.
- Von Carstein Ring 20% ward save.
- Vlad traits changed.
- +5% replenishment traits buffed to +10%.
- Regiments of Renown rebalanced according to this mod's standards.
- Improved hero movement to be more responsive.
- Skips intro logos.

Update: 2 Aug, 2016 @ 2:13pm

- Hotfix for the forced march changes.