Total War: WARHAMMER

Total War: WARHAMMER

TOTAL WARHAMMER
Showing 31-40 of 54 entries
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Update: 2 Aug, 2016 @ 10:43am

- Higher tier tower rate of fire fixed.
- Malagor's effect doubled to -20% replenishment.
- Garrisoned troops cost -10% upkeep.
- AI improvements.

Update: 30 Jul, 2016 @ 11:45am

- Quick fix for Beastmen looting issues.

Update: 30 Jul, 2016 @ 9:58am

- Quick fix to the skeleton/grave guard animation sync.

Update: 30 Jul, 2016 @ 3:11am

- Implemented more changes and bugfixes from Update 2.

Update: 29 Jul, 2016 @ 12:34pm

- Updated many unit and ability stats to reflect the balance changes of the last patch.
- Fixed a "crash to desktop" bug with the undead dragon.

Update: 28 Jul, 2016 @ 1:33pm

A new version has been uploaded for the Beastmen update.
- Wounded characters stay benched for +5 turns, except for the Vampires.
- "Hardy" type skills and abilities reduce wounded timer by -3 instead of -1.
- Morale adjustments to the Undead.
- Forced March penalizes a -20% ambush defense chance.
- Savage orcs recolored.
- Small projectile adjustments. Catapult rocks may roll and bounce.
- Spell cooldowns and cooldown reduction skills adjusted to Update 2 standards.
- Agent mounts now grant campaign movespeed.

Update: 16 Jul, 2016 @ 7:26am

Slightly adjusted the occupation public order penalties.

Update: 16 Jul, 2016 @ 6:36am

- Cosmetic changes to skeleton/grave guard shields.
- Modified lord traits.
- Small adjustments to missiles.
- Dwarf resistance to corruption decreased to +3 from +5.

Update: 11 Jul, 2016 @ 12:36am

Rebalanced the projectiles of marauder horsemen (both types).

Update: 6 Jul, 2016 @ 7:22am

Re-upload of the last version.