Total War: WARHAMMER

Total War: WARHAMMER

TOTAL WARHAMMER
Showing 41-50 of 54 entries
< 1  2  3  4  5  6 >
Update: 5 Jul, 2016 @ 2:33pm

- Skeletons reskinned.
- Dwarf corruption resistance changed to a flat +5 racial bonus, instead of being tied to main chain buildings.

Update: 4 Jul, 2016 @ 1:35pm

- Bugfix for the Black Coach.
- Grave guard wear black armors.
- Black orcs wear black armors.
- Greenskin primary color is brown.
- Dwarfs have many colors now.
- Dwarf main settlement chain grants resistance to corruption.
- Blood knights have the "the Hunger" ability.
- Upgraded vortex spells move more slowly.

Update: 2 Jul, 2016 @ 12:30am

- Hotfix for the synced grave guard.

Update: 1 Jul, 2016 @ 9:35am

- Hotfix for the Blood and Gore DLC.

Update: 30 Jun, 2016 @ 2:07pm

Updated to match the last patch.
- Reskinned and rebalanced Blood Knights.
- Black-clad Archaon.
- Teef.

Update: 28 Jun, 2016 @ 6:47am

Quick update to include the Chaos DLC units in the morale adjustments.

Update: 28 Jun, 2016 @ 1:28am

- Grail knights rebalanced.
- Blessing of the Lady rebalanced.
- Demigryph (lance) damage adjusted.
- Morale adjustments.
- Hero and Monster attack speed increased.
- Unit weights and bracing adjusted.

Update: 9 Jun, 2016 @ 12:14am

- Upkeep handicap removed.
- Raiding stance now grants -30% upkeep.

Update: 8 Jun, 2016 @ 11:57pm

Maximum agent limit radically decreased to 3 per type.
All shields give a bonus to melee defense.
Less AI cheating, particularly as it relates to attrition, on normal and hard.
Missile resistance restored to base values.
Lord abilities range restored to base values.
Greatswords have plate armor (85) instead of full plate (100).

Update: 6 Jun, 2016 @ 11:25am

Missile balance adjusted.