Killing Floor 2

Killing Floor 2

Dead In Limbo
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Update: 12 Jan, 2017 @ 12:23pm

Version 1.2 changelog.

- Replaced the missing tree stumps that were removed from the official map packages with the SWAT update. This means you should now once again be able to see the knocked over tree bridge by the rotating cogs and the corner wall section.

- Tweaked a few light and shadow settings that had unnecessarily high values.

Update: 3 Jun, 2016 @ 9:37am

Version 1.1 changelog



- Tweaked colision elements on the broken wall section to hopefully improve movement and prevent players getting stuck.

- The Ferryman now has a lot more things to say! (randomized flavor text) Try visiting him from time to time.

- Fixed a collision bug in the incinerator rooms that caused players to be able to clip through the walls and fall to their death. This should no longer happen (thanks pwnstarr for discovering this)

- Minor tweaks to shadows and draw elements.

- Moved an invisible desk, floating in the sky, and put it where it belongs inside the mansion next to the side exit.

- Added a pillar beneath the broken floor section of the tower, next to the cogwheel. Just for consistency's sake.

- Added faint blood flow sound effects to the basement section.

- Added a blood spewing pipe on the lower portion of the outside of the mansion. Because blood!

Update: 30 May, 2016 @ 9:56am

Version 1.0 initial release.