XCOM 2
Potentials
Showing 1-10 of 25 entries
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Update: 6 Jun, 2017 @ 11:05pm

Nerfed positive and negative stat increases for most of the potentials.

Update: 26 May, 2017 @ 12:35pm

Fixed incorrect UI markup on endurance runner.

Update: 26 May, 2017 @ 12:01pm

Actually fixed mixed blessings not having proper stats debuffs. Nerfed Coward so soldier only has a chance of scattering.

Update: 8 Mar, 2017 @ 9:28am

Fixed all instances of non-valid Sprinter name in the mod's files. This won't fix already given abilities, however.

Update: 10 Feb, 2017 @ 8:43am

game-affecting update: altered Sprinter's dataname to RM_Sprinter to avoid conflict with Long War 2. This will make soldiers who had previously earned Sprinter have a non-existent ability in games that aren't using Long War 2. Sorry.

Update: 29 Jan, 2017 @ 12:50pm

Experimenting with how potentials are applied, to see if there's a way to get negative stat changes consistently applied

Update: 22 Jan, 2017 @ 6:49am

Update: 22 Jan, 2017 @ 6:40am

Attempted fix for Endurance Runner not applying its stat debuff.

Update: 18 Jan, 2017 @ 11:27am

Fifth or sixth attempt at fixing Hoarder.

Update: 2 Jan, 2017 @ 9:23am

- Fourth attempt at fixing Hoarder. Or was it the fifth? Also fixed logic error I accidentally introduced.