Torchlight II

Torchlight II

Diablo II Sound Effects (v.63)
Showing 21-30 of 57 entries
< 1  2  3  4  5  6 >
Update: 8 Sep, 2020 @ 3:39pm

Published v.42

Update: 8 Sep, 2020 @ 3:28pm

Published v.41

Update: 8 Sep, 2020 @ 3:07pm

Update: 8 Sep, 2020 @ 3:07pm

Published v.40

Update: 7 Sep, 2020 @ 1:57pm

Published v.39

WHEW! Massive amount of changes. I was fiddling around and one thing turned into another so I got some more monster replacements and I'm starting to work on replacing the ambiance and some more skill sounds are being changed along with more monsters including something very special for the end of the game.

* Healing and Mana sounds now use Prayer and Meditation sounds respectively along with potion drink versions.
* More skill sound replacements like Holy Bolt for Prismatic Bolt, more elemental sounds added to respective skills.
* Witch Pygmy Dolls now use the voices of the Fetish Pygmies (don't worry, none of them breath fire or explode).
* Werewolves have the Druid Werewolf noises
* Ambient sound replacements like the caves, outdoor areas, weather, etc.
* More footsteps for enemies and such.
* Ezrohir mummies now use D2 Mummy voices.
* Changed up two particular merchants to their closest approximations from D2.
* A few more item sounds though I think the Legendary sound doesn't play.
* Decided to silence the Narrator since there wasn't one in D2. Unless I can get Paul Eiding to do the lines of the narrator...
* Very special surprise at the end of the game.

As for future updates: Should I start modifying the items themselves to use new sound banks to add more sound diversity like in Diablo II? Or should this be left compatibility friendly because modifying the items may cause this mod to overwrite other mods that change item effects or level requirements.

Update: 7 Sep, 2020 @ 8:07am

Published v.38

Update: 6 Sep, 2020 @ 9:42pm

Published v.37

Update: 6 Sep, 2020 @ 8:58pm

Published v.36

Update: 6 Sep, 2020 @ 8:51pm

Published v.35

Update: 4 Sep, 2020 @ 4:56am

Published v.34

Found that character voice banks still play even at 0 volume so I decided to have the "wounded" exclamations use pain sounds (odd that there are "gethit" banks for the characters but they're unused) while "insufficient gold" lines are the "I can't/Impossible" lines. Went around and replaced some more banks I can't remember.