Space Engineers

Space Engineers

Isy's Solar Alignment Script
Showing 11-20 of 95 entries
< 1  2  3  4 ... 10 >
Update: 8 Apr, 2019 @ 1:22pm

Version 4.2.1:

- Changed: Adjusted the LCD screens to the newest API changes.

Update: 8 Mar, 2019 @ 4:29pm

Version 4.2.0:

- Added: Power fallback with hydrogen engines.
- Added: Terminal statistics for wind turbines.
- Added: Wind turbine stats on the main LCD.
- Changed: Reactor fallback was renamed to power fallback because it now also triggers hydrogen engines.
- Fixed: The text will no longer flicker if a power fallback occoured.

Update: 24 Nov, 2018 @ 7:47am

Version 4.1.3:

- Added: Two new corner LCD keywords: 'solar' which is basically the same as no keyword before and 'realtime' which shows the current operating system time.
- Fixed: The rotors will now turn with a more moderate speed after night mode.
- Changed: Corner LCDs with !SAS keyword will now show instructions, how to use them (on screen and in the custom data).
- Changed: Corner LCDs now also show bars.
- Internal: Changed script timing to stick to the game tick rate rather than time. Also getting blocks and refreshing LCDs is now done between executions to distribute the load better.
- Internal: Updated many of the commonly used methods I use in other scripts of mine.

Update: 8 Aug, 2018 @ 1:43pm

Version 4.1.2:

- Changed: Debug LCD and exception management is now more descriptive. Also, a exception (aka script crash) is now shown on the '!SAS' LCD for easier copying and pasting.
- Changed: The script now checks for damaged and disabled blocks and posts a warning in the PB and the '!SAS' LCD.
- Fixed: The script will now longer hunt at high speed for its saved output if solar panels get damaged.
- Fixed: The script will now longer double check for connected grids when using gyro mode (reduces performance impact).
- Fixed: Bars on LCDs with more than 100% will no longer be empty.
- Internal: Changed some error messages and LCD outputs.

Update: 30 Jul, 2018 @ 11:10pm

Version 4.1.1b:

- Hotfix of my update yesterday. Derped up the sub grid detection for rotor mode after adding it for gyro mode - Sorry guys!

Update: 30 Jul, 2018 @ 1:29pm

Version 4.1.1:

- fixed: gyro mode can now also be executed in a programmable block that is connected via rotors or pistons to the base grid.
- fixed: gyro mode now also finds solar panels and oxygen farms on rotor or piston connected subgrids.

Update: 25 Jul, 2018 @ 6:48am

One little adjustment - no version increase!

Update: 25 Jul, 2018 @ 6:07am

Version 4.1.0:

- Added: Support for widescreen LCDs
- Added: Full subgrid detection for batteries, reactors, and lights. Every grid, that is connected via a rotor or piston now belongs to the "main" grid and all of the mentioned blocks will be detected by the script.
- Changed: The script's LCDs are no longer set by writing their name in the config. Now you just have to append the keyword "!SAS" to the LCD's name.
- Changed: Reactor fallback activated by low battery now stays on until a certain percentage of the max charge. By default, it activates at 10% of the max charge and deactivates at 15%.
- Changed: The script can now be exectued on a piston or rotor, for example on a large grid to small grid rotor in a small PB.
- Changed: Gyro mode now also accepts remote controls as reference blocks.
- Changed: Gyro mode now also uses yaw to align.
- Changed: Rotor lock is no longer automatically applied if a rotor is stopped. It seemed to cause more trouble than it needed to.
- Changed: Lowered the torque applied to the rotors.
- Changed: The "Settings for enthusiasts" section now has more options, like torque settings, rotor lock and rotor speeds.

Update: 30 Apr, 2018 @ 4:38pm

Version 4.0.4:

- Fixed: fixed a missing varible in the new rotate command implementation that made it not possible to move the horizontal axis before the vertical axis.
- Fixed: U-shaped panels will now longer lock one of the horizontal rotors and don't move at all.

Update: 25 Apr, 2018 @ 2:48pm

Corrected a typo of 4.0.3 - no version increase!