XCOM 2
Even More Maps!
Showing 11-20 of 36 entries
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Update: 21 Aug, 2016 @ 3:19pm

Fixed an issue with a PCP made specifically for Transport

Update: 7 Aug, 2016 @ 9:06pm

Made minor changes to periphery objects on Downtown

Update: 7 Aug, 2016 @ 8:43pm

-Remade Downtown

-Remade Plazas_2

-Added Transport
-Added a new Highway PCP

-Activated Garth

Update: 30 Jul, 2016 @ 10:19pm

Had to fix the tags, X2 Editor gets kinda pissy when it comes to the tagging of mods

Update: 28 Jul, 2016 @ 6:00pm

Forgot a few things in the .ini

Update: 28 Jul, 2016 @ 5:05pm

-Added Fork slums plot
-Added a new Forge plot
-Added Facility plot
-Added Rivers_3 plot

Update: 15 Jul, 2016 @ 9:08pm

-Finally got mod tags working

Update: 11 Jul, 2016 @ 2:45pm

-Added Avenue plot
-Added Cliff plot
-Added Rivers_2 plot

-Fixed sidewalks jutting out from the road on Downtown
-Reduced the amount of possible Avenger Defense objective locations on Cabin_edit, EMP spike should show in its intended location
-Made aesthetic changes to Shopping Center_edit, the interiors of the buildings should now follow a strict colorscheme
-Added more objective locations to Shopping Center_edit, Dark VIPs can now be on the skybridge and XCOM VIPs can now be extracted from the skybridge

-Added two bus stop PCPs with windows as backplates, no skipping these bus stops ;^)

Update: 2 Jul, 2016 @ 1:53pm

Attempted to add tags, seems Firaxis broke the SDK too much for it to even be able to do that

FIX YOUR SDK, JAKE

Update: 27 Jun, 2016 @ 4:56am

Added the Shopping Center edit parcel