XCOM 2
XSkin System
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Update: 12 Jul, 2016 @ 1:04pm

Fixed upgrading skinned weapons to laser tier

Update: 10 Jul, 2016 @ 5:44am

Added TheAxeMod, The BatMod, MP5, SCARH, P90

Added some logging to detect a reported upgrade bug

Update: 10 Jul, 2016 @ 3:13am

Update: 9 Jul, 2016 @ 1:18pm

Hotfix for update #28 - issue was that gremlins wouldn't be eglible for skin selection. My bad :)

Update: 9 Jul, 2016 @ 10:13am

Added support for Mercenary Plasma Weapons' Shotgun. Again thank you Claus for making that mod, it really looks awesome.

Update: 9 Jul, 2016 @ 8:34am

Hotfix for previous update - the explicit suppport of LaserPack lead to a situation where you could select the laser skins without having LaserPack installed, leaving your soldier with an imaginary gun.

Update: 9 Jul, 2016 @ 4:17am

Added support for Laser Pack. You can now use Laser Weapons as skins for other tiers.

In case you want to disable the laser tier while keeping the skins - Laser Tier Disabler

Update: 5 Jul, 2016 @ 7:44am

Grimy's Loot Mod has a tendency to drop outdated weapons from Lockboxes. Until he changes that, there now is a "Upgrade Stuck Weapons" Button in the Build Items Engineering Screen.

Update: 4 Jul, 2016 @ 12:53pm

Added tags.

Update: 4 Jul, 2016 @ 12:40pm

All Weapons that don't have a UIArmoryCameraPoint tag (making them invisible in the upgrade screen) will now try to inherit from their basetemplate, and if that doesn't work, will get a default one. This means you'll see everything!

(Thank you Ferbguy78 for making me aware of that issue.)