XCOM 2
XSkin System
Showing 11-20 of 33 entries
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Update: 2 Jul, 2016 @ 1:30am

Fixed an issue where Items that CanBeBuilt would not disappear from the engineering build screen.

Added support for Spart's Magnetic Carbines and Musashi's Katana Pack Reloaded.

Update: 1 Jul, 2016 @ 5:47am

Added an option to hide starting weapons and disable schematics.

Update: 29 Jun, 2016 @ 1:43am

Mod Config Menu Support. Yay!

Update: 28 Jun, 2016 @ 6:27am

Added the by default activated mode to copy all stats from weapons to skins.

Update: 27 Jun, 2016 @ 11:51am

As I found out, Claus' added a cool plasma pistol to his mod. It has been added.

Update: 27 Jun, 2016 @ 11:40am

Fixed an issue with attachment graphics for true skins.

Update: 25 Jun, 2016 @ 11:07am

Fixed an issue where upgrading a weapon from Grimy's Loot Mod to the next tier would forget its fixed Upgrade Slot number.

Update: 25 Jun, 2016 @ 10:06am

Update: 25 Jun, 2016 @ 7:37am

Update: 24 Jun, 2016 @ 12:20pm