Counter-Strike 2

Counter-Strike 2

Pharaoh
Showing 1-6 of 6 entries
Update: 1 Aug, 2016 @ 8:40am

-Polished brick and ceiling textures at Queue areas
-Changed blue color tone for the railing on Queue
-Changed blue tone of crates
-you may now access the back of top tracks at CT spawnl
-Higher floor level at lower CT spawn, where the coaster trains for repairs is, to avoid head peaking
-changed add wall texture ordering in Ad Walls
-Increase texture resolution of the operational boxes in the Operations Booth and maintaincance
-Adjusted prop height on Toxic so the bones are resting on the floor now
-changed the egypt bricks cover on Fastpass to the tunnel area.
-Modified textures of Water Bottles at Gift shop with Roaring Peaks logo.
-Other minor stuff.

Update: 28 Jul, 2016 @ 2:03pm

-Polished textures on the queue for walls, ceiling and floor.
-Added seat at the Queue entry and Antechamber.
-Rotated and changed color of shelf color shirt on Gift shop
-Added extra detail props around Fast pass, Ark, and Toxic,
-Removed climbing on top of rail at A. Requires boost now.
-Changes to collision clips at some areas to allow for better cover.
-Changed crate at forklift on Supplies for a nuke model. Bigger, light sand colored. Same Height as before.
-changed the gate metal post width at bombsite A.

Update: 15 Jul, 2016 @ 11:16am

Fixed Soundscape not playing

Update: 14 Jul, 2016 @ 7:21am

Fixed the optimization issues from patch 1. Map is good to go now.

Update: 13 Jul, 2016 @ 8:10am

PATCH 1
Here are some of the biggest changes based on feedback. Minor details not included
-Changed color Scheme of track and Coaster train.
-Changes to Bombsite A, Nades can be thrown easier through the coaster hallway. Bombsites better marked.
-Fixed some pixel walking spots
-The safety net at lower exit has a grenade collision so nades wont go through the net.
-Reduce color saturation for some behind the scene areas.

Update: 7 Jul, 2016 @ 8:27am