XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Update: 24 May, 2017 @ 6:22pm

Additional SPARK repair slots will now be added to in-progress campaigns.

Update: 24 May, 2017 @ 6:14pm

Added two more SPARK repair slots to Engineering.

Update: 21 May, 2017 @ 4:18pm

Fixed bug that would prevent veteran SPARKs from being rebuilt in missions where you carried friendly, but not hostile corpses back to base automatically on a mission success. (LW2's Network Tower missions would fall under this.)

Also allowed SPARKs to be carryable if Maluco's Extract Corpses mod is installed.

Update: 14 May, 2017 @ 10:24pm

Metal Over Flesh upgrades will now apply to custom SPARK-like units

Update: 20 Apr, 2017 @ 12:17pm

Nanoweave Plate works from -bountygiver-'s version, which has a defending damage modifier in addition to the armour addition (so it would work on the turn the SPARK got shot, not just afterwards.)

The latest update changes things so this effect will not kick in if it would cause the SPARK to be healed by damage, nor will it kick in if you're stacking the upgrade with the Damage Control perk.

Update: 4 Mar, 2017 @ 8:23pm

SPARK Corpses should now be recovered from any mission where you auto-recover corpses from.

Update: 29 Jan, 2017 @ 8:39am

Buffed Berserker Gauntlet to be on par with other techs.

Update: 23 Jan, 2017 @ 7:36am

Nerfed corpse requirements for SPARK techs in Long War 2.

Update: 21 Jan, 2017 @ 8:08am

Techs and items should now work with LW2.

Update: 21 Jan, 2017 @ 8:07am