XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Update: 18 Jan, 2017 @ 9:50pm

SPARK Corpses can now be gained from evac missions if the SPARK remains are recovered with the Extract Corpses mod.

Update: 17 Jan, 2017 @ 7:40am

Added sanity check to Rise of the Machines achievement.

Update: 15 Dec, 2016 @ 2:14am

Rebuild SPARK no longer makes a SPARK with 0 HP, if reconstructing a fallen SPARK.

Update: 15 Dec, 2016 @ 1:57am

Update: 15 Dec, 2016 @ 1:17am

Rebuild SPARK will now try to rebuild fallen SPARKs into their previous conditions before making whole new ones. It also now requires 125 supplies in addition to the damaged chassis requirement. Added new achievement for rebuilding a fallen SPARK.

Update: 14 Dec, 2016 @ 5:36pm

Update: 29 Nov, 2016 @ 8:39am

Update: 24 Nov, 2016 @ 10:44pm

Added in Chinese localization, nerfed default costs of projects (this won't auto-update).


Reduced project times by 25%.

Mayhem and Chip Adaptation now only requires 50 supplies.

Automated Threat Assessment, SPARK Nanomuscle Fibre, SPARK Shields, Berserker Gauntlet now only requires 125 supplies.

Close Combat Protocol, Heavy Weapon Storage now only requires 200 supplies.

Berserker Gauntlet's bonus damage can now pierce through armour, default is two points.

Update: 28 Sep, 2016 @ 3:20pm

A SPARK corpse should now be given to the player at mission end if a SPARK died on a mission where they could be recovered from.

(This assume vanilla rules and not Guerilla War ones)

Update: 29 Jul, 2016 @ 10:22pm

Damage Control patched to hopefully work as intended (as reported by -bg- when he initially implemented LWS's version of Damage Control).