XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Update: 11 Jul, 2016 @ 6:58pm

Gave Rebuild SPARK its proper time instead of the placeholder value I gave it.

Update: 11 Jul, 2016 @ 6:50pm

Damaged SPARK Chassis (SPARK corpses) now have proper localization text.

Update: 11 Jul, 2016 @ 6:47pm

Suppression for SPARKs should now properly require the tech. Added Rebuild Spark tech to rebuild broken down SPARKs without spending the costs of a brand new SPARK. (Requires the corpse of a SPARK that has fallen in combat.)

Update: 10 Jul, 2016 @ 5:39pm

Suppression should now consume all actions even if Overdrive is active. It should also be using the tech requirement as far as I can tell.

Update: 10 Jul, 2016 @ 9:46am

Self-repairing Nanomachines will actually appear in the Proving Grounds now.

Update: 9 Jul, 2016 @ 9:45pm

Self-repairing Nanomachines perk is actually placed on SPARKs now.

Update: 9 Jul, 2016 @ 9:41pm

Added in Self-repairing Nanomachines. Requiring the Archon autopsy, Archon corpses and supplies, researching this will give SPARKs reduced repair time, or if the damage they took was 2 HP or less (with default .ini values), no repair time at all.

Update: 8 Jul, 2016 @ 10:22pm

Mod should now automatically add in its techs to any save that doesn't have them.

Update: 8 Jul, 2016 @ 6:54pm

Automated Threat Assessment should really actually work now, thanks xylthixlm.

Update: 8 Jul, 2016 @ 12:46pm

Automated Threat Assessment should actually work now, thanks Long War Studios