Arma 3
Dynamic Recon Ops - Stratis
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Update: 1 Aug, 2016 @ 2:34pm

  • Heli destroy objectives were searching for valid player helicopters rather than enemy helicopters causing black screens on startup
  • removeFromRemainsCollector fires earlier to avoid conflicts with groups with deleted AI
  • Reworked some waitUntil commands in case they were causing objective completion to be ignored

Update: 1 Aug, 2016 @ 3:45am

  • Added diagnostics to help solve mission completion issues

Update: 1 Aug, 2016 @ 1:15am

Hotfixes:

  • Fixed one instance where mission completion would not fire
  • More failsafes for bugged enemy spawns

Update: 31 Jul, 2016 @ 5:02am

Update: 31 Jul, 2016 @ 4:59am

Hotfixes:

  • Clear Area objective would not complete
  • Objective completion reworked
  • Respawn removed again until I can work on a specific loadout script for it

Update: 31 Jul, 2016 @ 2:25am

Hotfixes:

  • Non host players should have unit class selectors removed from units that are not themselves
  • Factions without helicopters could sometimes give a helicopter objective if there was a helipad in the AO

Update: 30 Jul, 2016 @ 2:42pm

New startup menu:

  • Split unit loadouts from AO and enemy composition menu
  • New menu appears after loading AO and showing initial briefing map
  • Increased the number of units to a maximum of 8
  • Buttons to remove AI units - use no AI or fill the remaining slots with AI
  • Buttons to use Virtual Arsenal to edit AI loadouts
  • MP lobby style ready button waits for all human players to press before continuing

  • Skip lobby added for MP missions - continued effort to eliminate issues with restarting MP games after a loss
  • Added a variety of AO flavours
  • Vehicle spawns for starting camps, air or boat insertions now take into account varied player numbers
  • Fixed bug with spawned enemy reinforcements
  • Respawn added at campsite/air drop zone - this may help to solve issues with MP games not restarting properly
  • Reinforce script given extra failsafes and diagnostics
  • Overcast/fog values tweaked to be more likely
  • Extra parameters for flag markers are checked
  • Player group is removed from garbage collection
  • Teamswitch disabled
  • Player group moved to a better position on FOB/camp starts to avoid AI getting stuck
  • HVT should no longer die on certain spawn situations
  • Clear area, clear base objectives now account for incapicitated units
  • Binoculars should now be given appropriately
  • Failsafe vehicles added for insertions
  • Reworked scripted addition of supports to fix issues with only one support available
  • Force added map at various points to workaround map disappearance bug
  • Added ability to choose insertion location to new menu
  • Moved insertion type selector to new menu
  • Changed AI skill option to "Enemy force style". Two options switch between the current default AI system with more units with worse skills and a more realistic system that has less AI with the default Arma skills

Update: 25 Jul, 2016 @ 2:58pm

Hotfix - Garbage collection fixed for real this time

Update: 25 Jul, 2016 @ 2:53pm

Hotfix - Garbage collection fixed for real this time

Update: 25 Jul, 2016 @ 1:09am

Hotfix - changed garbage cleanup time to not interfere with revive script