Total War: WARHAMMER

Total War: WARHAMMER

All Tabletop Lords
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Update: 27 Feb, 2017 @ 3:02pm

Updated for Bretonnia patch!

Update: 9 Dec, 2016 @ 6:14pm

BIG UPDATE:

Lahmian Countess added to Vampire Counts!

She focuses on campaign skills and agents/heroes, but like all vampires she's no slouch herself. Check her out in campaign, or custom battle!

Minor improvements made to add lords to new minor factions like new Beastmen herd.

Update: 9 Dec, 2016 @ 10:20am

Successful thrid attempt to fix all issues with Wood Elves DLC.

No more crashes, game should be 100% as before the patch.

Lahmian Countess coming soon!

Update: 8 Dec, 2016 @ 3:19pm

Second attempt to fix all issues with Wood Elves DLC. Still causing crashes upon entering campaign.

Update: 8 Dec, 2016 @ 10:00am

First attempt to fix all issues with Wood Elves DLC. Still causing crashes upon entering campaign.

Update: 12 Nov, 2016 @ 11:26pm

Major Update:

1 NEW Lord
- Guildmaster Engineer has been added to the Dwarfs
Notes: He's our first Ranged lord, but we think we've balanced him pretty well. His specialized skill nodes should allow his army to focus on ranged units, but at the cost of valuable Dwarf Warrior buffing skills like Axe Lord, which should give him a unique role, while still providing value for the Dwarf Lord and Daemon Slayer.

Small Bugs
- Fixed a bug that was causing some lords to not receive their skill trees when used with faction unlockers.

Update: 2 Nov, 2016 @ 5:55pm

Minor Update:

- Fixed a bug where 2nd and 3rd level skill nodes were not giving the appropriate modifiers to reduced enemy agent success, the Hidden stat that comes with every skill point that increases your defense vs agents each time you level. Basically, several lords are now slightly more resistant to enemy Agents when picking higher level skills.

Update: 30 Oct, 2016 @ 2:48pm

MAJOR UPDATE:

2 Vampire Counts Lords Added!!
- Blood Dragon Lord
- Necrarch Lord

Images
- Improved unit cards & 2D porthole images for every lord, based on screenshots, including the retextures. They all match the look they have in-game perfectly now, and are styled incredibly close to the way CA did the vanilla lords.

In addition, some minor improvements:
- Fixed a few skills on Orcs not unlocking at the correct level in campaign.
- Orc Great Shaman re-textured
- Added loading screen artwork for all the lords

Update: 21 Oct, 2016 @ 7:59pm

General Bugs:
- Updated short description text to improved versions for Empire, Dwarf, & Orc Lords
- Fixed mount/description text missing on War Boar & Wyvern for Orcs in Custom Battle
- Great Bray Shaman (Death) Skills name fixed in Campaign

Balance Changes:
- Daemon Slayer weight increased to reduce the amount he is knocked back when facing Monstorous creatures.

Savage Orc changed in several ways:
- New Skills added for Red "General" tree, similar to Wurrzag, so he has a larger focus on buffing Savage Orc units:
Da Boyz > Brutal Ladz
Ard Ladz > Real Savage Boyz
Riders > Savage Riders
- Rexture started to remove/modify any parts that look like metal into bone
- Wyvern mount retextured to add War Paint

Update: 20 Oct, 2016 @ 1:24pm

Updated for new Patch (King and the Warlord)

Big Changes:
- Runelord Removed
- General of the Empire RE-TEXTURE ADDED
- Bright Wizard Lord RE-TEXTURE ADDED
- Light Wizard Lord RE-TEXTURE ADDED

Smalll Changes/Bugs:
- Hide (grass) icon fixed
- Doombull unit description text fixed
- Breeder starting trait on Doombull fixed
- Apocalyptic Vision skill fixed for Beastmen Shaman Lords in Custom Battle
- Wysan's Wildform skill frixed for Great Bray Shaman (Beasts)