Total War: WARHAMMER

Total War: WARHAMMER

All Tabletop Lords
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Update: 15 Oct, 2016 @ 3:54pm

Changed Main image for workshop page, added the new "Lord Cards" to the images.

Update: 17 Sep, 2016 @ 5:40pm

General
•Replaced the “Placeholder” images for the recruitment tab with images that should help improve immersion and prevent confusion regarding the recruitment tab. Individual images for each lord are currently not working, but getting closer to a solution on this, however I hope that this new image improves the situation in the meantime!

Grand Master
•Skill Tree “Self” no longer sits higher on the skill page than intended.
•Skill "Knights of the Inner Circle" changed to a 3-point skill, with 3/6/9 leadership instead of just flat +5 for 1 pt.
•Starting trait “Drill Seargent” spelling fixed to “Drill Sergeant”

Bright Wizard Lord
•No longer starts campaign with Pyromancer of Aqshy passive, it is now unlocked by the skill as intended.
•Flavor text for "Pyromancer of Aqshy" changed to better explain how the skill works: “...know how to control their flames to protect their allies from harm"

Light Wizard Lord
•On the skill White Wizard of Hysh, the second skill point no longer removes the active ability gained on the first skill point, in addition to giving +1 Battle Wizard Capacity

Savage Orc Warboss
•Updated Unit Card to improve the artwork and resolution
•Rank 9 icon was showing on his portrait in Custom Battle and Campaign, this has been fixed.

Orc Great Shaman
•No longer starts campaign with Prophet of da Waagh passive, it is now unlocked by the skill as intended.

Runelord
•No longer starts campaign with Master Rune of Balance passive on, it is now unlocked by the skill as intended.


Update: 1 Sep, 2016 @ 8:49pm

Just updated for Patch 3, everything is back up and working!

Update: 1 Sep, 2016 @ 7:54am

Final cleaning before patch.

Update: 1 Sep, 2016 @ 12:18am

All Tabletop Lords version of the Strigoi Ghoul King and Arch Lector have been removed from Custom Battle and Campaign.

Update: 31 Aug, 2016 @ 3:36pm

Some initial cleaning pre-work before the patch tonight.

Update: 30 Aug, 2016 @ 6:22pm

Minor Update -

Multiplayer costs were being calculated incorrectly, and have been updated to reflect the separated costs of unit abilities from the actual unit cost. Because of this change, the new lords have had their Custom Battle costs improved significantly balance-wise.

Lords affected:
Runelord cost reduced by 100
Savage Orc Warboss cost increased by 50
Orc Great Shaman cost reduced by 450
Strigoi Ghoul King cost increased by 50

Update: 29 Aug, 2016 @ 7:41pm

Minor Update -
1. Fixed Wyvern skill on Savage Orc Warboss
2. Fixed missing text on War Boar skill for Orc Great Shaman
3. Added missing UI bullet text for Savage Orc Warboss
4. Added missing Frenzy unit ability on Savage Orc Warboss

Update: 29 Aug, 2016 @ 2:35pm

Minor Update - Cleaned up an unintended table that was editing vanilla files and causing a CTD for some.

1. Savegames should all pretty much be usable.
2. Other mods enabled like Radious might be more compatible again.
3. Fixed issues related to missing income.

Update: 29 Aug, 2016 @ 2:06pm

Minor update - Fixed Diplomacy window for AI Dwarf-based factions, should no longer appear as Daemon Slayers.

1. It should now have all working portraits in Diplomacy window.
2. No AI factions, factions leaders should be the wrong types.