Total War: WARHAMMER

Total War: WARHAMMER

All Tabletop Lords
Showing 41-50 of 62 entries
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Update: 24 Jul, 2016 @ 1:28pm

- Fixed the clipping beard on the Arch Lector by giving a new, better beard. He also has a wonderful circlet now, so he matches his portrait pretty well. We're going to switch him to 2-handed hammer soon, we've had positive feedback about that and we agree it will help differentiate him from the warrior preists further.

- Added videos to the media description section, amazing work from SurrealBeliefs @ https://www.youtube.com/channel/UCZ8Snmb6OD-GhiyNjsDUMqw. Go check out his channel, watch the videos, and thank him for giving back to the community!

Update: 23 Jul, 2016 @ 1:06am

Portrait Temporary Solution: The portrait and unit cards are still not quite solved on the campaign map, however I've implemented a temporary solution. Hopefully its slightly less 'immersion-breaking" than having to see multiple images of Karl Franz, and also emphasizes that we are aware of the bug, not ignoring it. Rest assured this is a top priority and we are working very hard to find the solution.

Several minor bugs have been fixed:
- The Light Wizard Lord has had the icon for White Wizard of Hysh fixed in their Skills tab
- The Bright Wizard Lord has had their skill for Pyromancer of Aqshy fixed and added back into the skills tree in campaign.
- Other small UI fixes.

Update: 22 Jul, 2016 @ 7:46pm

Update: 21 Jul, 2016 @ 5:52am

Skill Icons, Active Ability Icons, and Passive Ability Icons are now working!

Hope everyone enjoys the custom artwork for these. Moving forward all unique abilities and skills with abilities for new Lords will have custom artwork in battle and in the skill tree. (Because I like making art elements, and the abilities didn't feel complete without them :)

Update: 19 Jul, 2016 @ 7:32pm

Multiplayer cost reduced from 1200 to 1150 for all (Bright, Celestial, Light) Wizard Lords and Grand Master.

Armor on all 3 (Bright, Celestial, Light) Wizard Lords increased from 15 to 20 to match Balthazar & Battle Wizards.

Update: 19 Jul, 2016 @ 5:52pm

- Mounts fixed!!!!!!!!! THANK YOU @Emcdunna for helping troubleshoot this today, you are a champion! For those with existing games it does look like the mount fix is savegame compatible (you can run it, but the mounts wont be available, otherwise it still works just fine, no crashes)

- Variantmodels updated for Arch Lector and Grand Master

Update: 19 Jul, 2016 @ 4:21am

Update: 18 Jul, 2016 @ 3:46pm

Update: 18 Jul, 2016 @ 3:15pm

- Mount HOTFIX implemented (Now it doesn't provide mounts in coop when skill purchased, but doesn't crash the game either. Its a top priority we will have this sorted soon.)

- Fixed issue with Bright Wizards Pyromancer of Aqshy ability on Light and Celestial Wizards in Custom Battle

- Improved "Master of Battle" abilities visual effects (If you all think a new ability could have a better looking / more appropriate visual effect let me know what abilities you see it on and I'll consider changing it!)

Update: 18 Jul, 2016 @ 11:10am

The Mod is LIVE, still a few kinks (see Known Bugs), but it is now playable!