Europa Universalis IV

Europa Universalis IV

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Update: 27 Feb, 2017 @ 10:26pm

-Added Factory building.
-Changed build interface to be larger.
-Changed province building interface to be larger.
-Added Automated Factory building.
-Added Refinery building.
-Changed sakuradite_2 resource to be used by the refinery.
-Added new banners for building tab interface.
-Overhauled building tab interface layout.
-Added Tax Office building.
-Added Tax Bureau building.
-Changed Temple to no longer give a tax bonus.
-Changed Temple to increase local missionary strength.
-Changed Cathedral to no longer give tax bonus.
-Changed adm tech 44's name to Super Computers.
-Changed adm tech 45's name to Sakuradite Power.
-Changed dip tech 44's name to Naval Railgun & Maglev.
-Changed dip tech 31's name to Superior Ship Design & Railroad.
-Added Roads building.
-Added Railroad building.
-Added Maglev building.
-Added Public Transportation building.
-Added Telecom System building.
-Added Disaster Dampening Infrastructure building.
-Added Coal Power building.
-Added Renewable Power building.
-Added Sakuradite Power building.
-Added more german translations.

Update: 14 Feb, 2017 @ 1:14pm

-Added DEFCON decision and modifier for HBE.
-Added, partially, german translations. (Thanks to ErSa1810 [GER])
-Added custom event picture for Imperialism.
-Added custom event picture for Industrial Revolution.
-Added custom event picture for Electrification.
-Added custom event picture for Automation.
-Added custom event picture for The Internet.
-Added custom event picture for Knightmare Frames.
-Fixed bug with Build Pendragon Palace decision.
-Added Develop Canada decision and localization.
-Added Develop West Mississippi decision and localization.
-Added Develop East Mississippi decision and localization.
-Added Develop the Great Plains decision and localization.
-Added Develop California decision and localization.
-Added Develop the Great Lakes decision and localization.
-Removed all previously made mod ships.
-Changed name of Steam Powered Ships & Ironclad to Steam Powered Ships.
-Changed name of The Gold Standard to The Gold Standard & Ironclad.
-Changed name of Metal Cargo Ships to Cargo Ship Innovations.
-Changed desc of Cargo Ship Innovations.
-Changed name of Metal Navy to MTB & Dreadnought.
-Changed desc of MTB & Dreadnought.
-Added ship unit Ironclad.
-Added ship unit Destroyer.
-Added ship unit Cruiser.
-Added ship unit Torpedo Boat.
-Added ship unit Trooper.
-Added ship unit Motor Torpedo Boat.
-Added ship unit Dreadnought.
-Added ship unit Battleship.
-Added ship unit Missile Destroyer.
-Added ship unit Missile Cruiser.
-Added ship unit 2nd Gen Trooper.
-Fixed bug with Netherlands vassalization.

Update: 24 Jan, 2017 @ 6:41pm

-Social Darwinism can now have a second faith.
-Fixed some localization issues with decisions.
-Changed minimum overseas autonomy from 65 to 75.
-Fixed bug regarding Turkey not being properly named.
-End date changed from 2196 to 9999.
-Changed Form Chinese Federation decision adm tech requirement from 38 to 31.
-Changed FCF decision potential and ai_will_do modifier(s).
-Added FCF decision requirement to have industrialization embraced.
-Fixed problem with Loved personality modifier.
-Fixed problem with Loved Mastered personality modifier.
-Changed Consumed by Geass personality modifier to +25% stability cost.
-Increased Future Sight modifier from 5% to 10% land moral.
-Increased Future Sight Mastered modifier from 10% to 20% land moral.
-Decreased Memory Manipulation modifier from 30% to 20% spy offense.
-Decreased Memory Manipulation Mastered modifier from 45% to 40% spy offense.
-Changed Form Middle Eastern Federation decision adm tech requirement from 42 to 38.
-Changed ai_will_do for Form MEF decision.
-Changes to adm tech tree of adm efficiency modifier to cap at 75%.
-Changes to adm tech tree of max allowed states modifier to cap at 275.
-Changes to adm tech tree of development efficiency modifier to cap at 80%.
-Changes to adm tech tree of production efficiency modifier to cap at 130%.
-Changes to dip tech tree of naval morale modifier to cap at 8.5.
-Changes to dip tech tree of naval maintenance modifier to cap at 160%.
-Changes to dip tech tree of promoted cultures modifier to cap at 5.
-Changes to dip tech tree of colonial range modifier to cap at 1200.
-Changes to dip tech tree of trade range modifier to cap at 750.
-Changes to dip tech tree of other modifiers.
-Changes to mil tech tree of supply limit modifier to cap at 450%.
-Changes to mil tech tree of infantry fire and shock modifiers to cap at 5.6 and 4.25.
-Changes to mil tech tree of cavalry fire and shock modifiers to cap at 5.7 and 7.7.
-Changes to mil tech tree of artillery fire and shock modifiers to cap at 10.9 and 1.25.
-Changed EU government min autonomy to 20.
-Changed UFN government min autonomy to 20.
-Changed CHF government min autonomy to 20.
-Added Persia as historically lucky until 2010 or MEF exists.
-Removed Russia as historically lucky.
-Added HDS as historically lucky.
-Changed Third Industrial Revolution institution picture.
-Changed TIR institution requirements slightly.
-Added The Internet institution.
-Added set personalities for Napoleon.
-Added set personality for Napoleon's son.
-Added two generals for EUN.
-Added consort of EUN.
-Fixed minor localization bug with electrification institution.
-Changed requirements for electrification institution.
-Changed history of industrial revolution institution.
-Removed Form English Nation decision.
-Changed base game institution history of Global Trade, Manufactures, and Enlightenment.
-Changed year HDS leader is made king.
-Changed Starting national idea of EU from +1 dip upkeep to 4.
-Added set personalities to LOS ruler.
-Added set birth date to HDS ruler.
-Added set death date to HDS ruler.
-Added heir to HDS.
-Added queen to HDS.
-Changed year LOS leader is made king.
-Added set birth date for LOS ruler.
-Added set death date for LOS ruler.
-Changed LOS ruler name. (Same person but accurate name)
-Changed LOS ruler monarch points.
-Added heir to LOS.
-Changed year Ireland ruler is made president.
-Added set birth date for IRE ruler.
-Added set death date for IRE ruler.
-Changed IRE ruler name.
-Changed IRE ruler monarch points.
-Changed year AUS ruler is made president.
-Changed set birth date for AUS ruler.
-Changed set death date for AUS ruler.
-Changed AUS ruler monarch points.
-Added set personality to IRE ruler.
-Added set personality to AUS ruler.
-Fixed Geass Code trait.
-Changed chance of geass traits.
-Changed name of TIR to Automation.
-Changed localization of TIR in relation to name change.
-Added Rhine Confederation. (CO1)
-Added Confederacy government.
-Added localization for CO1.
-Brought back Austria
-Brought back Italy
-Brought back Naples
-Brought back Sicily
-Changed some Spanish provinces to be EUN provinces.
-Added alliance relationship between Sicily and Prussia.
-Added vassal relationship between EUN and Spain.
-Added vassal relationship between EUN and CO1.
-Added vassal relationship between EUN and Austria.
-Added vassal relationship between EUN and Italy.
-Added vassal relationship between EUN and Naples.
-Added vassal relationship between EUN and Switzerland.
-Added vassal relationship between EUN and Ireland.
-Fixed localization bugs with decisions.
-Fixed bugs with Form United States of Japan decision.
-Fixed bug with Democratic Reformation decision.
-Removed with Province Development events.
-Fixed bug with multicultural 2.
-Removed duplicate Extensive Research into Derbyshire Site decision.
-Changed allow requirements for Unite the World decision.
-Changed effect of UtW Decision.
-Fixed bug with UtW decision.
-Fixed bugs with Form MEF decision.
-Fixed bugs with Convert to Secular decision.
-Fixed localization bugs with Fall of Ottomans events.
-Fixed bugs with Geass Trait events.
-Overhaul of Geass Trait events.
-Changed imperialism CB to be available to anyone, if they have adm tech 23 and embraced imperialism.
-Added Britannian imperialism CB, which is better than normal imperialism. (Gained once you rebuild the government.)
-Changed localization for imperialism back to what it originally was.
-Changed Reclaim Homeland CB localization.
-Changed United Europe CB prestige gain for defenders from 180% to 100%.
-Changed UE CB prestige gain for attackers from 160% to 100%.
-Changed UE CB badboy factor for attackers from 75% to 65%.
-Changed UE CB peace cost for attackers from 50% to 65%.
-Changed UE CB badboy factor for defenders from 60% to 65%.
-Changed UE CB peace cost for defenders from 60% to 65%.
-Changed name of Relocate and Rebuild the Government decision to Rebuild the Government.
-Added RtG decision effect to rename capital to Pendragon.
-Changed availability of Covert to Secular decision from year 1840 to adm tech 30 and embraced enlightenment.
-Changed LOS province development.
-Removed LOS forts. Except the capital.
-Changed LOS capitol fort from level 2 to level 1.
-Made corrections to LOS's provinces.
-Added Knightmares institution.
-Removed modifier that made EUN more likely to be militaristic.
-Added triggered modifier for EUN.
-Changed mean time to happen of Fall of Ottomans events from within 100 years to 20.
-Changed effects of FoO events significantly.
-Made corrections to Ireland's provinces.
-Made corrections to Sicily's provinces.
-Made corrections to Switzerland's provinces.
-Made corrections to Naples's provinces.
-Made corrections to Italy's provinces.
-Made corrections to CO1's provinces.
-Made corrections to Austria's provinces.
-Made corrections to EUN provinces.
-Changed fort system back to historical placements and levels.
-Added a flag for black knight rebels.
-Changed development campaign potential from year is 1825 to government is britannian monarchy 2.
-Changed DC decision ai_will_do modifier(s).
-Changed CS decision ai_will_do modifier(s).
-Changed Form USJ decision ai_will_do modifier(s).
-Changed Democratic Reformation ai_will_do modifier(s).
-Changed Invite Korea decision ai_will_do modifier(s).
-Changed Unite the World decision ai_will_do modifier(s).
-Changed Destroy Geass Sites decision ai_will_do modifier(s).
-Changed Form Turkey decision ai_will_do modifier(s).
-Fixed bug with activated_the_ragnarok_connection event.
-Fixed bug with Imperialism institution event.
-Fixed bugs with Social Darwinism Movement.
-Added french province names to EUN.
-Changes to Social Darwinism Movement event.
-Changed Unite Europe CB localization.
-Plus more: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/724660435/143388511224725826/

Update: 13 Dec, 2016 @ 8:12pm

-Fixed many overlooked problems with institutions.
-Changed some things around with institutions to improve them.

Update: 12 Dec, 2016 @ 7:39pm

-Changed Britannian culture group to British.
-Fixed bug where provinces with cultures within the previously Britannian culture group weren't accepted by Britannia.

Update: 10 Dec, 2016 @ 2:07pm

-Fixed resource icons.
-Fixed decision localization errors.
-Added three new institutions.
-Modified tech tree to have it sync/make sense with the institutions. (Primarily the administrative tree.)
-Corrected localizations to fit tech tree changes.
-Added modifiers relating to institutions.
-Added localization for institutions.
-Added required events for institutions.
-Minor development change to Marches and London.
-Changed base game institution tabs along with custom ones. (Will change again)
-Minor changes to preview image.
-Minor changes to main loading screen image.
-Replaced custom main theme with the full version of the original song and increased volume slightly.

Update: 24 Nov, 2016 @ 6:55pm

-Updated to 1.19.
-EU can no longer use Secular Humanism Conversion Campaign decision forever. Instead is only allowed to use it between 1825-1880.
-Changed the missionaries from conversion campaign modifier from 2 to 1.
-Added culture conversion cost decrease modifier -20% to conversion campaign.
-Added a second conversion campaign that'll be used for Britannia.
-Increased the amount of time the conversion campaign modifier lasts when EU activates the SHCC decision from 10 years to 15.
-Changed the modifier HBE gains when converting to Social Darwinism from conversion campaign 1 to conversion campaign 2.
-Increased the amount of time the Conversion Campaign modifier lasts when HBE converts to Social Darwinism from 15-ish years to 20.
-Increased AI importance of SHCC from 200 to 300.
-Changed SHCC from a non-major to major decision.
-Changed ruler requirement of SHCC to be either adm or dip level 4.
-Added adm power requirement for SHCC.
-Changed the years of income requirement for SHCC to 0.5 from 0.4 to line up with new effect.
-Changed the years of income effect for SHCC to -0.5 from -0.6 to line up with new requirement.
-Removed ai will do modifier for SHCC.
-Changed ai will do base factor from 0 to 1.

Update: 20 Nov, 2016 @ 4:20pm

-Added more leader names to CHF and HDS.
-Added the Han Dynasty. (HDS)
-Changed ruler names to be more accurate.
-Changed starting bookmarks desc.
-Changed starting provinces of CHF to HDS.
-Removed JAP has ally of HDS.
-Removed HDS guarantee of JAP.
-Replaced Invite Russia decision/event with Invite Spain decision/event.
-Edited Demand Spain to Give Up Colonises decision/event to work with new Invite Spain decision/event.
-Added tech level requirements to decisions that form USJ, MEF, UFN, and CHF.
-Added decision to form CHF as HDS.
-Changed adm requirements to forming of nations to be lower; 150 to 100, 450 to 250, 550 to 300.
-Changed years of when nation decisions appear.
-HBE can no longer form UFN.
-HDS can also form UFN.
-Lowered stability effect of Democratic Reformation decision from -3 to -1.
-Boosted prestige effect from DR decision from 15 to 20.
-Removed stability requirement of DR decision.
-Replaced idea group requirement on DR decision with adm power cost.
-Added Turkey as one of the guaranteed nations to be unable to form MEF.
-Added localization for Form Chinese Federation decision.
-Replaced start date nation shield of CHF with HDS.
-Removed unit type in unit files to make them available to all tech types. Originally all units, minus artillery, were western only.
-Added HDS flag. Same as Ming flag, but with the chinese character for Han instead of Ming.
-Removed OBK and USJ as historical rivals of MEF.
-Lowered sakuradite base prices. Sakuradite 5 to 4, sakuradite two 7 to 5.
-Temporarily disabled heir and consort geass events as they don't work as intended, and I at the moment can not test them to guarantee a fix.
-Lowered number of great powers from 8 to 5. (Rights of Man only)
-Lowered Demand Spain give up Colonies decision dip cost from 200 to 175.
-Changed when Secular Humanism Conversion Campaign shows up from 1840 to 1830.
-Changed A.I. will do modifier for SHCC from treasury = 800 to years of income 0.5. It's so the A.I. doesn't start becoming broke later in the game because they continuously buy the campaign because they have 800, when they make much more per year.
-Added requirement for SHCC of years of income = 0.4 help to prevent accidently accepting and becoming broke, and to prevent the A.I. from accepting it when it's too poor.
-Changed Invite Korea decision to be able to appear only after 1912 instead of 1845.
-Changed Development Campaign decision A.I. will do modifier from adm, dip, and mil needing to be 200 to 150.
-Changed nearly everything about the Convert to Secular decision to make it work better with history, and to make the A.I. better use it when appropriate.
-Changed A.I. importance in nearly all decisions to correct levels.
-Added more loading tips.
-Updated code structure of Reclaim Homeland and Unite Europe war goals.
-Added prerequisite to Europe cb to make sure Russia would be a target whether their capital was on Europe or Asia.
-Fixed bug with Ragnarok Connection event.
-Changed The Black Rebellion to require Japan to not exist in order to happen.
-CHF will now always be a lucky nation.
-Changed some requirements for Power of the King, Destroy Geass Sites, and Activate Ragnarok System. DgS and ArS now only require you to control most, if not core/own, of the geass site provinces. PoK requires you to control all the geass site provinces.
-Fixed bug where Destroy Geass Sites decision wouldn't appear when available.
-Fixed corrupted decision localization file.

Update: 25 Oct, 2016 @ 1:24pm

-HBE governments will now never lose their dynasty.
-Edited event Unusual Archaeology Site description.
-Added event chains relating to the thought elevator sites for HBE and EUN.
-Added generic event chain for every other country to use.
-Added decisions related to the events chains for the thought elevator sites.
-Added localization for thought elevator event chains.
-Added localization for decisions that are related to new event chains.
-Added two missions for HBE.
-Corrected previous localizations for accuracy.
-Added new ruler, heir, and consort geass traits. (Rights of Man only)
-Added events related to either ruler, heir, or consort geass traits. (Rights of Man only)
-Changed effects of choices in the no renamed to Used the Power of Kings event.
-Added new modifiers
-Added localizations for new modifiers.
-Added localizations for geass traits.
-Added localizations for geass trait events.
-Changed picture for Black Rebellion event.
-Fixed bug where the Turk's asking to join the EUN popped up when it shouldn't.
-Fixed localization bug where unit descriptions showed up as the code line.
-Fixed localization bug where ship descriptions showed up as the code line.
-Made Napoleon's death add Paris, London, Roma, and many other provinces to be the seats in parliament when Napoleon dies and you change government.
-Fixed bug where the models of custom ship units where infantry. Now should be final level models of ships like normal.
-Changed EUN units to be the French units.
-Changed all HBE and EIC unit models to use GBR and ENG unit models.
-Changed CHF units to use MNG models.
-Changed USJ units to use JAP models.
-Fixed problem where EUN would get the Asked to Join EUN before Turkey even exists.
-When the A.I. accepts the invites from the EUN, their capitals become seats in parliament. Not including the Netherlands, which would already have their original capital as a seat.
-Turkey's capital will become a seat in the EUN parliament when the EUN accepts their request.
-When HBE takes the Relocate and Rebuild the Government decision, it now should set the capital as a seat in parliament.

Update: 14 Oct, 2016 @ 6:04pm

-Updated to 1.18
-Integrated version 1.15 of The Tenth Idea. (Does not mean game version)
-MEF no longer always lucky. Stops being lucky after 2017.
-Russia no longer always lucky. Stops being lucky after 1855.
-Netherlands no longer lucky.
-Removed unnecessary files.
-Britannia will now gain the imperialism cb when it reforms into the second Britannian monarchy and have converted to Social Darwinist.