Stellaris

Stellaris

More Events Mod
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Update: 29 Oct, 2020 @ 10:18am

v.2.14.0 for 2.8.* Necroids

# Additions
## Anomalies
- Added "Temporal Flux" anomaly

## Archeological Sites
- Added "Ancient Battlefields" dig site

# Fixes and improvements
- Fixed majority of issues with Sadrell Exiles/Archive. They should now get authority, civics, origin and government and avoid extreme overpopulation, disappearing districts and massive unemployment resulting from that. They also should no longer attempt to make a star into their capital. The same should be true of Broken Clock-spawned countries and freebotomites created on defeat of Surveyor Probe.
- Disabled habitat upgrading decisions on Reesan Habitat.
- Vazuran Menace
- Vazurans are now neutral towards the surveyor probe
- 2 new galactic focus resolutions have been added
- the first reduces damage to colonies during raids by 20% (this works in addition to the planetary shield effects)
- the second adds 10% sublight speed and 10% damage against vazurans
- Orila Event Chain
- Fixed Orila Event not adding the civic in the ethic shift option
- removed authority requirement from civic (Would be lame if you had to throw out your immortal chosen one benevolent emperor just to replace him with a stupid oligarchy)
- changes to the government made by the event now do not lead to cooldown anymore, allowing the player to adjust it right after
- "hopefully" finally prevented civic from appearing in randomly generated empires
- Space Crystal Attack
- added a technology, which can appear after the player selected either of the options creating the crystal field planetary feature
- added two decissions (remove crystal field, seed crystal field (requires tech)) and building crystal harvester (requires tech)
- Space Race is now initiated by Galactic Community resolution. The proposer will be the first to receive offer to host it, with other viable empires being polled should they refuse.
- Rogue Servitors are now allowed to adopt the crawler (Not that life extension trait is very useful to them)
- Fixed missing deposits from Ceaseless Gaze origin
- Destroying Indomitable Valor now fulfil factions' bloodlust, like with all leviathans.
- Broken Clock event now should create maxed out habitats that look correctly.

Update: 11 Aug, 2020 @ 10:17am

Update: 12 May, 2020 @ 7:06am

fixed thumbnail... new launcher stuff...

Update: 12 May, 2020 @ 6:48am

Changelog 2.13 for Stellaris 2.7.1
# Additions

## Origins
- Added new "Ceaseless Gaze" origin that guarantess appearance of the Surveyor Probe. It doesn't alter Probe's behaviour in any way, though you get a new conversation option.

# Fixes and improvements
- Fixed missing localisation in Beached anomaly
- Fixed Sleepers event occuring on planets where it would make no sense.
- Fixed Elusive Carcosa trait addition changing planet preference for species with special homeplanets (for example relic world) Note: This will only work for all planet classe.
- Added custom origins for various event-spawned countries. No news on distance overflow bug, this is an engine problem
- Indomitable Valor received new custom graphics and so did her platforms. Thanks Paragon.
- Dread Pirate's Mask now Wilhelm-screams when you activate it, instilling dread into the unsuspecting.
- Added new room for the Vazuran diplomacy screen
- Added origin "Fainthearted Backwater" which prevents the Vazuran Menace crisis from happening if ANY country has it at the start of the game. Currently it is pretty barebone and not really interesting to play. Just slap it on a force spawned custom ai empire to deactivate the crisis if you so want. There are plans to expand on it a bit in the future to make it an origin worth taking for your player empire.
- REMOVED disctrict overrides as these have become obsolete with the new district sets

Update: 17 Mar, 2020 @ 3:08am

v2.12.0 for Stellaris 2.6.*

# Additions
## Anomalies
- Added "Beached" anomaly

## Dig Sites
- Added "Outsiders" dig site

## Events
- Added "Galaxy Warfare" primitive interaction

# Fixes and Improvements
- In the Cloud: Fixed missing option for Rogue Servitors in the final stage of the dig.
- Dead and Buried: First Sentinel now spawns slightly away from the planet, to prevent rare incidents where it starts bombing planet below at inopportune times.
- Colony Ship: The target planet is now using positive rather than negative conditions ensuring the ship will target a regular planet and not machine world, or relic world or something like this.
- At Doom's Gate: Instead of spawning randomly, the dig site has been moved to a special planet, in a system protected by void clouds. This should prevent players from wrecking balance of power early on by gaining a powerful ship.
- Elusive Carcosa: Fixed crash on mouseover for two of the possible reward options.
- Vazuran Menace: Added "From the Ashes" origin (similar to remnants origin but with guaranteed vazuran crisis active)
- Hi there (Vaitral system): Event won't happen every game anymore. Reduced to 1 in 3.
- Starship of the Fallen (Tombworld Anomaly) no longer spawns an orbital deposit thereby erasing all other planetary deposits. A new rare deposit is spawned in its stead.
- Orphan Gate will now be able to open 10 years into midgame and not 50. 50 years is way too far. Way, way too far.
- Surveyor Probe has received its own portrait and its personality core relic has been updated to match. Thanks Kreitani for help.

# Longform
- Beached: Investigate a life sign inside an asteroid.
- Outsiders: Investigate an abandoned outpost on a barren world and find a grim tale behind it. Yes, again.
- Galaxy Warfare: Distribute some videogames on a primitive planet to see what happens.

Update: 5 Nov, 2019 @ 8:43am

v2.11.1 Hotfix

Fixed an error in triggers that caused Orphan Gate to stay closed

Update: 1 Nov, 2019 @ 8:44am

Update v2.11.0 for Stellaris 2.5.*

# Additions

- Added "Dread Pirate" event chain
- Added Indomitable Valour, new leviathan for you to kill

## Archaeological Sites
- Added "Cliffhanger" dig site
- Added "Through the Fog" dig site
- Added "Into the Woods" dig site
- Added "Cold Comfort" dig site
- Added "In the Clouds" dig site
- Added "The Ring Station" dig site, alongside with special system and additional story


## Anomalies
- Added "On the Rocks" anomaly and associated Sight Unseen chain

# Fixes and improvements
- Lava Fortress archeological site: removed possible exploit that let the player save the scientist via removing him from the science ship before clicking the option. (Death...finds a way.) The scientist is now saved as an event target in the immediate, which is then targeted in the option rather than the current leader(or nobody).
- MEM options menu: deactivated in multiplayer as we cannot check who is the host
- Vazuran Menace: The techs gained from invading the vazuran homeworld can now be "shared" via research treaties. Note: only the player who invaded the vazurans can share the techs. This is to prevent them being spread across the galaxy uncontrollably. Having a research treaty with said player makes the techs available to show up in the tech pool.
- Made additional efforts to keep AI from digging sites before it's supposed to see them.
- Vestigial Wormhole now spawns a different-looking ship, courtesy of Paragon.
- Added a super-secret technology to clone Crawler.
- Removed AI-helper events from some modded relics after discovering that AI knows how to use relics properly
- Orila event chain disabled for megacorporations

# Longform
- Dread Pirate: Recover a map from destroyed marauder raider, and find a long-lost relic.
- Cliffhanger: Find out who built a massive structure into a face of a cliff
- Through the Fog: Explore the ruins on an unusually foggy planet
- Into the Woods: Abandoned colony on a gaia planet
- Cold Comfort: Explore the ruins on an abnormally cold planet
- In the Clouds: Explore an unusual station hidden in gas giant's atmosphere.
- The Ring Station: Investigate an ancient ring station that is still projecting a shield onto a nearby moon
- Indominable Valour: New leviathan specializing with spawning small ships to help itself in battle
- On the Rocks: Find a piece of alien technology and study it to discover strange new things

Update: 22 Jul, 2019 @ 10:28am

v2.10 Hotfix 2

- Lava Fortress now uses a customized copy of the broken vanilla traumatized trait (ours still lets the scientist do excavations, but with reduced speed instead of infinite digging.
- The artifact now has a proper name even Toady One would agree with
- Fixed a missing localisation in a modifier

Update: 19 Jul, 2019 @ 11:30pm

v2.10 Hotfix 1

- fixed weights for sentinel site (still had testing values)

Update: 19 Jul, 2019 @ 11:29am

v2.10

# Additions

## Archaeological Sites
- Added "Maze" archaeological site.
- Added "Lost Planet" archaeological site and associated systems.
- Added "Agrarian Idyll" archaeological site.
- Added "At Doom's Gate" archaeological site.
- Added "Fossilized Skyscraper" archaeological site.
- Added "Dead and Buried" archaeological site.
- Added "Ghost Warship" archaeological site.
- Added reworked "Lava Fortress" as archeological site.

## Anomalies
- Added "Dotted" anomaly
- Added "Mismatched" anomaly

# Fixes and improvements
- Reduced stability hits from Blacksite event to something sane.
- Defeating surveyor now gets you a relic instead of technology.
- Pops saved during "From Ashes" event chain should no longer fail to claim the planet and proclaim themselves pre-sapient.
- Updated broken clock to accommodate changes in ringworld mechanics and maybe event prevent crashes. Changed habitats into mining habitats.
- Reworked Wargames story into a dig site and added modifier as a reward.
- Star Survey projects won't spawn in FE clusters anymore
- Fixed spawn_anomaly scripts preventing corruption of certain systems
- Finding "Ancient Complex" anomaly now triggers remnants story event
- Elusive Carcosa special traits are now added to all organic pops in your empire instead of only your main species
- Sulphuric transplant is now an unremovable blocker. Ecumenopolis enthusiasts beware!

# Longform
- Maze: ancient structure hidden away on a planet, ready for your scientists to plunder.
- Lost Planet: A planet in an isolated system holds remnants of a civilisation long gone.
- Agrarian Idyll: Abandoned farms are found on an otherwise uninhabited planet.
- At Doom's Gate: A long abandoned facility filled with dead bodies is waiting for exploration.
- Fossilized Skyscrapper: An ancient building is found on a tomb world.
- Dead and Buried: A crashed spaceship is found buried on a planet.
- Ghost Warship: A ship is found in a gas giant's orbit, the crew long dead.
- Dotted: This asteroid has an unusual pattern on its surface
- Mismatched: This moon doesn't belong in this system