Stellaris

Stellaris

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Update: 4 Jun, 2024 @ 11:19am

fixed wrong check in amoeba situation

Update: 3 Jun, 2024 @ 7:27am

fixed special shipsizes appearing in the ship designer

Update: 31 May, 2024 @ 3:46am

Adjusted portrait categories from overwrite to modular addition

Update: 28 May, 2024 @ 6:53am

- fixed Chap'Lin not spawning correctly in the ethics switch option (mistakenly used assign instead of set)
- fixed rubicon ruler to now be an immortal robot with undeterminable gender

Update: 26 May, 2024 @ 3:50am

- fixed custom empires using our portraits would never spawn (randomized setting not working correctly), however they may now spawn as randomly generated empires in turn. sub optimal, but better than not spawning when intended.

Update: 21 May, 2024 @ 11:38am

-fixed outdated overwrite for synthetic portrait change during ascension

Update: 21 May, 2024 @ 9:29am

Hotfix
- Ascension Perk overwrite was missing entries
- Brigadier now spawns immortal and should not die within seconds anymore

Update: 7 May, 2024 @ 9:08am

Machine Age Update

- integrated E.D.E.N. Protocol Origin (Void Dwelling Machines that spawn primitive civs on planets)
- added 2 new portraits
- Synthetic ascended Orila (Leaders have holograms, pops have bots)
- Bots (Bots-only portrait)
- QoL change for amoeba sample relic (gaia transformation) now fires an event when used, showing you one of the biggest eligible planets within your space
- various smaller fixes

Update: 20 Mar, 2024 @ 2:40pm

- added ability to switch ruler appearance to the options menu (and back to original)
- possible skins are: trailer emperor, neochadamus, chap'lin and the traveler

Update: 27 Feb, 2024 @ 8:49am

Updated to 3.11

- removed references to old techs
- updated overwrites
- removed a lot of old mtths hopefully with a positive effect on performance if only slightly
- added descended ascendant (Neochadamus sequel) formerly modjam with a few minor changes