Don't Starve Together

Don't Starve Together

Craft Pot [DS, ROG, SW, DST]
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Aggiornamento: 28 dic 2019, 1:51

Version 0.12.2:
- Fix craft pot not working with locale mods, due to hacky translate implementation;

Aggiornamento: 25 dic 2019, 21:54

Version 0.12.1:
- Patched mod in non english locales after last patch;

Aggiornamento: 25 dic 2019, 12:06

Version 0.12.0:
- Fixed crafting menu showing up on Bundling Wrap, Celestial Portal, Royal Kit and the likes;
- Marked mode hamlet compatible;

Aggiornamento: 1 set 2019, 14:24

Version 0.11.1:
- Fixed warnings being thrown for Spiced Foods recipes created by Warly

Aggiornamento: 28 lug 2019, 13:35

Version 0.11.0:
- Add support for new version of DST, applying incompatible inventoryimage lookup. Now it works same way as Hamlet, except for list of "special cases" - "quagmire_"-prefixed or ported veggies, aka potatos, onions, garlic. These items had to be parsed in a special hacky way;
- Add "Ingredient Popup" option. It can be disabled to prevent popup from showing, removing part of the mod functionality.

Aggiornamento: 6 giu 2019, 12:46

Version 0.10.0:
- Changed mod priority from -1337 to +1337, causing mod to load much earlier, which could break some integrations, thus major release. This was required to expose public AddFoodTag API to other modders by the time their mods are loaded;

Aggiornamento: 5 giu 2019, 15:36

Version 0.9.7:
- Fixed name of public API Method, is now AddFoodTag, was AddFoodTags (since the original idea was bulk editing, but that didn't work out since names also need a definition);

Aggiornamento: 5 giu 2019, 15:23

Version 0.9.6:
- Fixed a small issue with some tags not showing in crafting menu in Hamlet, caused by not using new GetInventoryImageAtlas method;
- Added public API for modders to insert food tag atlas/name definitions represented in 'AddFoodTag' global function;

To use it, follow the steps below:
1.a. If used from modmain.lua, check if AddFoodTag exists in GLOBAL, when used from other places, if it exists, you can safely call it via GLOBAL.AddFoodTag;
1.b. If used from other mod files, call global("AddFoodTag"), and then check if AddFoodTag is nil, if not, you can use it straightaway with AddFoodTags;
2. Call it for each tag, passing tag as first argument, description dict as second like so:
AddFoodTag('veggie', { name="Vegetables", atlas="images/food_tags.xml" })

Data Dict takes 3 keys: name, atlas, tex. The dict may be expanded later or by other modders, so the function applies merge and can be used countless times for the same tag.

Aggiornamento: 27 gen 2019, 12:24

Version 0.9.5:
- Fix issue with no food icons being displayed in Hamlet for possible dish slider;

Aggiornamento: 23 dic 2018, 12:53

Version 0.9.4:
- Fixed passing extra arguments into overridden methods of the base game, causing compatibility issues (thanks to Zarklord);
- Tagged game compatible with Hamlet (For Vanilla Dont Starve);