Starbound

Starbound

Frackin' Universe
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Update: 1 Feb, 2023 @ 11:15am

* liquid irradium drops tritium 5x less often
* tritium overflow also creates extra radiation
* fixed buggy behavior when other items are placed in waste slots (item parameters stripped, waste doesn't drop)
* new sprites for the precursor beer, blood and water packs
* fixed botched cosmic3 aug unlock
* fixed invalid toHex functions resulting in erroneous string lengths when using values of 15.5 to 15.99 (repeating)
* moved master manipulator acquisition to lost and found merchant via quest due to 'inventory full' and compatibility issues.
* replaced incorrect 'canAbandon' flag not being 'canBeAbandoned', resulting in some quests (including the master manipulator quest) being erroneously abandonable.
* removed override of destroyruin lua file
* Veritas Cannon is now sold at Lost&Found if Letheia Fleet quest has been completed.
* FarSight XR-72 is now sold at Lost&Found if Infiltration quest has been completed.
* X'ian Explorer Contract and Beeguy Contract (quest rewards) can be repurchased at Hiring Office if their quests have been completed.
* Fixed Scientist crew member not giving the run/jump bonuses.
* replaced some parallax backgrounds with new art
* fixed underworld set bonus error
* updated stat list document
* Added full list of biomes to GPS
* In addition, each layer says in which position it begins and in which it ends, being able to locate you easily in them.
* Updated the teleport and effects colours of some species for consistency.
* Gnome Warriors now use the correct idle sfx.
* Nightar furniture and blocks are now crafted in the correct workbench tier and tabs.
* Shadekin clothing is now researched in the Fashion Mastery node and requires the Spinning Wheel to craft.
* Fixed the stance of the Irradium Scythe.
* Updated the formatting of some species descriptions.
* Updated the Phaser recipe.
* Added a weaker version of Gleap Alphas for Lush worlds.

Update: 23 Dec, 2022 @ 10:40am

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.3.2

Update: 13 Nov, 2022 @ 5:09am

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.3.1

Update: 14 Oct, 2022 @ 5:46pm

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.3.0

Update: 13 Sep, 2022 @ 8:08am

* Fixed some bee subtypes to not be strictly inferior to their comparable subtype. Made them equal in output to the superior subtype instead.
* removed double-ticking of breath regeneration and depletion. this will functionally double time to fully regenerate breath and time to deplete, except (apparently) on shipworlds.
* Acid EPP now provides longer breath time.
* Adjusted the descriptions and breath amounts of EPPs and armour sets that increase breathing time.
* Proto Shale, Dense Proto Shale and Delicate Coral are now only siftable, removing overlap between the Powder Sifter and Rock Crusher.
* ArCon Protector and Xi Acid Node now provide breath immunity rather than timed breath bonuses.
* Removed a deprecated item from the crafting recipes of the Small Comm-Unit and the Communications Array.
* Updated the descriptions of the Heat, Cold, Radiation and Poison EPPs to better signal the biome severity protected against.
* Increased the amount of air provided by the Heat, Cold, Radiation and Poison EPPs II.
* Added Mild/Moderate/Extreme to the names of some status effects, to match the resistance thresholds of biome Heat/Cold/Radiation.
* Standardised Oxygen/Breath/Breathing Immunity to Oxygen Immunity.
* gravity wand no longer scales projectile count with relevant stat due to ability to crash players
* revised phrasing on graviton cannon
* Mite warning system fixed. Apiary will display mite symbol if mites are present.
* The thresholds for rotten/infested apiary looks have been reduced as well.
* queens will no longer 'magically' disappear
* Added more tree stem options for spring biome.
* Small fix in arborealsub parallax.
* Added back aethermid image to aether sea parallax with some adjustments.
* Fixed aetherlamp and aetherlampsmall pillars becoming fullbright when lit.
* Added sapling names for the recently added trees.
* Added recently added biomes to tricoder gps.
* Renamed the Nightar Umbral Bookcase Switch to Nightar Switch Bookcase to fit the tooltip.
* Background door improvements:
- Players are now immune to fall damage after teleporting, and no longer arrive above the ground.
- Background doors now correctly become uninteractable when not connected to another door.
- Updated the descriptions and most sound effects of background doors.
- Updated many background doors' sprites, and updated node positions to better fit the sprites.
- Precursor Background Doors are now crafted in the Doors tab of the Industrial Workbench, and are cheaper.
- Ancient, Cultist and Hylotl background doors now require the Industrial Workbench to craft.
* Standardised biome immunity effects wording. Descriptions now correctly refer to the severity of Moderate Heat/Cold/Radiation. Standardised spelling of Radiation and Radiation Burn, and the order of Heat/Cold/Radiation when listed at the same severity.
* The Biomorphic set now properly protects from Radiation Burn.
* Buffed the treasure rewarded by the Apex Test Chamber dungeon.
* capacity sensor typo fix, made scantext function read from object file
* several monster variants have new sprites
* addrssed some issues with peglaci throwing errors
* Blast Cannon and custom variant no longer apply a non-resistable status effect which multiplies allresistances by 0.01. Instead, they apply the same effect cosmic/aetherium weapons do: defenseboostneg20
* revised defenseboostneg lua: now applies to all resistances instead of just FU/vanilla
* changed blast cannon and aether/cosmic weapons that have that defense-20 to specify 'Minor Vulnerability'
* corrected misaligned sections on chimkin spritesheet
* Added an animation and sound effects to the Timewarp status effect.
* Hid an unused customisation option for Tenebhrae on the character creation screen
* fixed lunari smg having incorrect label (was elec, actual damage is ice like all lunari weapons)
* corrected void-warp locus elemental type icon
* renamed Toxin Wand ability to Toxin Orb, as it isn't actually a blast of any kind.
* removed capturability from 21 farmbeasts that should not have had it as they were not set up for it.
* gave elder cabinet 'platform' collision.
* tweaked wandering plague status scaling
* revised densinium EVA stats (core stats up, added energy regen penalties), and auto-medic now uses overconsume for energy
* fixed kluex staff tooltip
* chainstaff now has the same bleed as chainsword
* deprecated warped ai chip, extract for refund.
* madness and charm bombs no longer indiscriminate. corrected projectile size.
* removed several scripts from /stats/effects/thorns
* added bleeding to quietus and crystalline staves, because sharp blades. why not?

Update: 20 Aug, 2022 @ 8:28am

Somehow, in my infinite tiredness of last night, I apparently made a derp with my text editor and pasted a wrong bit of text. This corrects that.

Update: 20 Aug, 2022 @ 4:40am

corrects a crash bug with workbenches

Update: 19 Aug, 2022 @ 7:47pm

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.8

Update: 30 Jul, 2022 @ 1:35pm

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.7

Update: 16 Jul, 2022 @ 7:57am

https://github.com/sayterdarkwynd/FrackinUniverse/releases/tag/6.2.6