Team Fortress 2

Team Fortress 2

pl_Avanti_a3
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Update: 7 Aug, 2016 @ 11:11pm

pl_Avanti_a3 now live!


More aesthetics.
• Starting to add more decorations in the map. You'll see more textures floating in the upcoming updates.

Performance enchancements (as if you'd notice, pfft!).
• The skybox is now more compact, as well as more func_details and added areaportals

Packed assets and built cubemaps properly.

2 New spawnrooms for each team
• RED starts off closer to BLU and once BLU have passed CP2 they get a new spawn!

Update: 29 Jul, 2016 @ 5:51pm

VIDE Repack
Didn't build cubemaps...

Update: 27 Jul, 2016 @ 1:21am

Update: 27 Jul, 2016 @ 1:00am

One invalid solid removed!? Report any missing blocks! Found it!
○ Small Balance changes!
• Big Health and Ammo pick-ups.
• Timing changes.
• Tunnels are wider and taller.
• You can take a short cut over the church (Inbetween the Sniper Tower and Payload Track)

Ding, dong!

Update: 24 Jul, 2016 @ 10:58pm

Packed the map incase people have gotten errors/haven't installed the Frontline Supply Drop[frontline.tf]

Update: 23 Jul, 2016 @ 6:17pm

Posted to the workshop!