Hearts of Iron IV

Hearts of Iron IV

Vic2 to HoI4 Converter
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Update: 10 Dec, 2017 @ 12:29pm

Initial Upload

Update: 10 Dec, 2017 @ 12:29pm

Initial Upload

Update: 18 Nov, 2017 @ 8:34am

Initial Upload

Update: 23 Sep, 2017 @ 10:34am

Initial Upload

Update: 25 Jun, 2017 @ 7:15pm

Version 0.2B

## Overview
The improvements in this version are a little more scattered. I'm still focused on internal country stuff, but I got a lot of assistance this time around.

Thanks to @derHochmeister, there are many more names, portraits, and other graphics. He also added country mappings, so if you're modifying the converted mod (as you should), it'll now be easier to figure out which country is which.

Thanks to @Hamiller78, focuses, factions, and starting wars should be much improved.

Thanks to @hansvanmoer, we have an initial Linux version! He has some further improvements in the pipeline, but I got impatient to make a release.

Thanks to @DanAlbert, there's an option to keep all ideologies, in case you don't like some of them becoming neutral.

My improvements are allowing your Vic2 infamy to become HoI4 threat, making sure neutral countries have names, enabling elections, warnings for missing names, names for companies, conversion of graphical cultures, and various little fixes.

## How You can Help
* First, we can use more portraits. It would help a great deal if you could create new portraits and update cultureGroupToGraphics.txt to point at them correctly. As the name implies, culture groups are mapped to sets of portraits (also, ideologies). I'd like to stick with HoI4's existing art style if possible. However, if you add a truly large number of portraits, I'll not object to you changing the overall style. Bears and Equine portraits are an exception. Feel free to not match the existing style with them, as they're already just in there for fun.
* We can use help with female names, callsigns, and company names. The log should specify which ones are missing (there are a lot). Some might be able to be pulled from HoI4. They go in names.txt.
* Province mappings are always an issue. Some of my improvements are in, and there are some more improvements from @derHochmeister that still need integration. If you want to integrate them and make more improvements, that would be very helpful.
* We can use some review for country flags. For various reasons, we can’t just copy the Vic2 flags across. PDM’s permissions allow us to use their flags, but we need to double-check that none of them would end up assigning a wrong flag to a country. If you could double-check that the tags they assign match the default Vic2 ones, and that they also match the EU4 to Vic2 converter ones, I could add the flags in and nearly all missing flag errors would be cleared away. Alternately, if you feel like making flags, that would be helpful too.
* For the more math or programming types, I can use some assistance with naval base placement. The converter generates a list of border points between provinces, but they aren’t in proper order. I tried fixing that for this release, but was stymied by several provinces in the northern Baltic, with their inlets and bays and fjords. I have the beginnings of an algorithm, but I'm a little stuck on understanding the necessary math. If you'd care to explain it to me or implement it, let me know.
* If you know C++ or would like to learn, we can always use more people programming. I’m focused on country internals right now, but you could work on whatever part strikes your fancy, or I could give specific direction. Either way, that’s the biggest aspect of working on the converter.
* If you can test, that would be helpful. Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
* We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
* We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.

Update: 5 Mar, 2017 @ 3:01pm

Version 0.2A

This release's big feature is an overhaul of ideologies. In addition to HoI4's normal three ideologies, there are 'Radical' and 'Absolutist'. The more extreme Vic2 governments map to the various ideologies as you might expect. Radical is for Anarcho-Liberals. Absolutist is for Absolute Monarchies and Presidential Dictatorships. HM governments become Democratic, and Prussian Constitutional governments depend on the party in power, either becoming Absolutist or Democratic.
Ideological support is converted based on the upper house, with the extreme ideologies supporting their ideology and the less extreme ones supporting democracy. However, a lesser ideology will support the more extreme form if the more extreme form is in power.
Both kinds of ideology conversion can be changed by editing governmentMappings.txt.
One caveat: only ideologies held by great powers or by human players will convert. Everything else becomes neutral. So you still get a chance to sway other countries to your camp.
In addition to ideologies, names and leaders are now converted. You won't be seeing Jigme Wangchuck very often any more, if you see him at all. The names are pulled from the Vic2 namelists for your country's primary culture. Female names and callsigns are added in data files included with the converter.
As always, there are plenty of other fixes included, too. This time, Hamiller78 has done some cleanup of the national focus generation. There's lots more to do, but the most egregious errors should now be fixed. See the changelog below for a more extensive list.

This release has opened many areas where we need help on the converter! This is a community project, so we do need your help to make it a good tool.
First, we can use more portraits. It would help a great deal if you could create new portraits and update cultureGroupToGraphics.txt to point at them correctly. As the name implies, culture groups are mapped to sets of portraits (also, ideologies). I'd like to stick with HoI4's existing art style if possible. However, if you add a truly large number of portraits, I'll not object to you changing the overall style. Bears and Equine portraits are an exception. Feel free to not match the existing style with them, as they're already just in there for fun.
We can use help with female names and callsigns. If you check femaleNames.txt and callsigns.txt, you'll see that very few cultures have any added. Those could use fleshing out. What I've done is assume an HoI4 country is associated with a given Vic2 culture (or multiple cultures), and pulled the HoI4 names into the mapping file. If you’re willing to continue that effort, it would greatly flesh out that aspect of the converter. For that matter, any name types I haven’t addressed yet could use this treatment. I think companies have names, and there may be more I didn’t think of.
Province mappings are always an issue. They were originally generated by a fully automatic tool, so are strange in a great many parts of the world. I’ve been slowly fixing them for my megacampaign (so western Europe should be much better now), but they need addressing elsewhere. We have a tool that can be used for this task, so it’s not too hard. If you know an area of the world well (like the area where you live), please take a few minutes to review the mappings there. Pay attention to the order in the mappings, too, the first one is most important. If you get it right, capitals land on the proper spot in HoI4. If its wrong, they’re offset.
We can use some review for country flags. For various reasons, we can’t just copy the Vic2 flags across. PDM’s permissions allow us to use their flags, but we need to double-check that none of them would end up assigning a wrong flag to a country. If you could double-check that the tags they assign match the default Vic2 ones, and that they also match the EU4 to Vic2 converter ones, I could add the flags in and nearly all missing flag errors would be cleared away. Alternately, if you feel like making flags, that would be helpful too.
For the more math or programming types, I can use some assistance with naval base placement. The converter generates a list of border points between provinces, but they aren’t in proper order. I tried fixing that for this release, but was stymied by several provinces in the northern Baltic, with their inlets and bays and fjords. If you could help me develop an algorithm that takes a bunch of these points and puts them into a sensible list, that would be very helpful.
Finally, if you know C++ or would like to learn, we can always use more people programming. I’m focused on country internals right now, but you could work on whatever part strikes your fancy, or I could give specific direction. Either way, that’s the biggest aspect of working on the converter.

Update: 24 Jan, 2017 @ 4:02pm

Version 0.2

I don't normally do releases so soon after previous ones, but major progress has been made.

This release wraps up states and provinces for now. State capitals are properly detected, so your victory points are better positioned and named. Cores for many landless nations are removed when it makes sense, which also fixes the color oddities many experience, and may also fix some of the flag flickering. If you still experience flag flickering, check the FAQ for a fix from Paradox.

As well, I have improved province mappings throughout the lands just north of the Mediterranean. These fixes have been focused on NNM's states, though, so might still be off in the regular map. If you know any of these areas well, please help with improving the province mappings in these areas.

Other improvements include English localisations for the new ideologies, localisations for the national focuses, more missing flags added, a bunch of data file updates to match the latest HoI4 version, and more code cleanup.

The next set of releases will be focused on country internals. But for now, enjoy this release!

Update: 16 Jan, 2017 @ 5:27pm

Version 0.1C

This release fixes some major bugs in the last release. First, the crash bug with coups and war justifications was due to naval bases not being set properly. So now they're set everywhere properly. Second, the reloading focus trees has been fixed. I've also cleaned up a bunch of events, decisions, and the like. If you have a head for such things, please double check my work with the AI stuff, maybe even toss me some improved files. Additionally, I cleaned up the province mappings in the Balkans, Romania, and Austria. If you see province mappings that are off, remember to fix them and send me the fixes! Finally, I've cleaned up the code a bunch again. If you've tried to help with programming before and just gotten confused, it's somewhat better now.

I'm guessing I have one more release to wrap up province and state-related things. I'm not sure if I'm going to implement improved resource conversion (essentially decreasing resources for less advanced nations now that there are plenty), or if I'm going to do too much work removing 'dead' cores. But there's a few more minor things to get beyond those. I've created a poll to gauge what people might want after I wrap up provinces and states. In the end, I'll follow my own plan, but I'd like to get some feedback, too.

If you're curious about how conversion works, you can check the tool's [wiki page](http://www.hoi4wiki.com/Victoria_2_to_Hearts_of_Iron_IV_converter) for all kinds of details. If any of it is unclear, feel free to ask us to clarify (and even suggest how we can be more clear).

In any case, I hope you enjoy this new release!

Update: 22 Dec, 2016 @ 7:48pm

Version 0.1B

**Discussion**
In addition to supporting HoI4 1.3, this release has focused on state-level items (as will all releases until 0.2).

Naval base, airbase, and infrastructure conversion have been reviewed and touched up. Artisans now count for factory conversion. Fort, coastal fort, air defense, and radar station have been reviewed and excluded from conversion.

Army and navy conversion have received some touched ups, and Vic2 great powers get some bonuses after converting.

And the resources from the Increased Resources mod have been incorporated, making it a little more fair if you aren't in Europe.

Finally, I've cleaned up the code a bunch again. If you've tried to help with programming before and just gotten confused, it's somewhat better now.

If you're curious about how conversion works, you can check the tool's [wiki page](http://www.hoi4wiki.com/Victoria_2_to_Hearts_of_Iron_IV_converter) for all kinds of details. If any of it is unclear, feel free to ask us to clarify (and even suggest how we can be more clear).

In any case, I hope you enjoy this new release!

**How you can help**
All of this happens on [this thread](https://forum.paradoxplaza.com/forum/index.php?threads/the-vic2-to-hoi4-converter-project.915440/).
_Programmers_: we can always use more programmers. The converter itself is in C++, and the tools that go with it are in C#. And if you know anything about parsing tools like lex and yacc, I’m curious to try replacing our Boost::Spirit-based parser (but don’t have the time to try it myself). If you're familiar with Boost::Spirit, the existing parser could use updates instead.
_Map-staring experts_: with the changes to victory points, its clear that the province mappings need more work. The order that HoI4 provinces are linked make a difference for where things like VPs end up, so if you can update province mappings (and send me the file) for areas you know, that'd be helpful.
_Flag-lovers_: For reasons that have been discussed in boring detail on the development thread, we can't use flags from Vic2 itself. From what I understand, the converter can use PDM's flags as long as we put a note in the readme file. But I'm worried there might be cases where the PDM tags don't match the Vic2 tags and the flags would be wrong. If someone could check to make sure that's not true (or document the cases where it is), I can add those flags and make lots of errors go away.
_Artists_: We're going to eventually need lots of leader portraits for as many Vic2 cultures as possible. If you want to get a head start on creating them, it'd be very helpful. As well, if you want to create flags we're missing, that'd also be great. Especially as we have more ideologies than the base game, and some just reuse flags from other ideologies, which is boring. :p
_Testers_: Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
_Modders_: We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
_Everyone_: We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.

Update: 5 Sep, 2016 @ 1:48pm

Version 0.1A

In addition to fixing several bugs, this release has focused on state-level items (as will all releases until 0.2).

More flags are brought over from Vic2, though we can still use some help in getting the rest of them (see the "How you can help" section for details). In cases where we have permission from the creator, we simply use the flags from a Vic2 mod you've played with. So far we've done this with PDM, NNM, and Divergences. If you'd like your mod's flags to be used when a game is converted from your mod, let me know. If you think there's a mod I should add, let me know so I can ask the creator. And if you know how to contact the creator of HPM so I can ask permission, please please let me know how.

Manpower conversion has been reviewed and touched up. You can check the log file after converting to see how much manpower there is in your converted game, and if you feel its too high or low, there's an option to adjust it.

Factory conversion has been greatly reworked. In the log file, there's a report of how many factories ended up in the converted world. There's a hidden option you can set in the configuration file to make the converter create a more detailed report. There's an option to tweak the amount of factories in the world. And there's an option that should allow for better balancing of industry between nations.

Victory points have been much improved. All states get a VP with a value of one. If the state is a core of its owner, it gets the value increased by two. Capital states get five more added to their VP, with Vic2 great powers getting an additional five. After that, capital VPs are handed out based on a country's relative strength in the world, the strongest getting 30. Let me know how the VPs work out. They also have names now. And they may end up positioned a bit oddly. You can help fix that (see the "How you can help" section below).

Localisations have been improved. Spanish, French, and German directly pull those languages from Vic2 instead of copying the English. Polish, Russian, and Brazilian Portuguese copy English instead of having nothing. Unfortunately, those languages aren't in Vic2 at all, so copying one of the four that is there is as good as I can do. If one of the other four would be better than English, let me know so I can fix it.

I've updated the FAQ with questions people have asked.

And I've cleaned up the code a bunch. If you've tried to help with programming before and just gotten confused, it's somewhat better now.

**How you can help**
_Programmers_: we can always use more programmers. The converter itself is in C++, and the tools that go with it are in C#. And if you know anything about parsing tools like lex and yacc, I’m curious to try replacing our Boost::Spirit-based parser (but don’t have the time to try it myself).
_Map-staring experts_: with the changes to victory points, its clear that the province mappings need more work. The order that HoI4 provinces are linked make a difference for where things like VPs end up, so if you can update province mappings (and send me the file) for areas you know, that'd be helpful. Also, there's a plan for resources that needs the creation of a data file with the locations of all potential resources world-wide. If you'd like to help creating it, that could make sure I'm actually able to convert resources in a better way.
_Flag-lovers_: For reasons that have been discussed in boring detail on the development thread, we can't use flags from Vic2 itself. From what I understand, the converter can use PDM's flags as long as we put a note in the readme file. But I'm worried there might be cases where the PDM tags don't match the Vic2 tags and the flags would be wrong. If someone could check to make sure that's not true (or document the cases where it is), I can add those flags and make lots of errors go away.
_Artists_: We're going to eventually need lots of leader portraits for as many Vic2 cultures as possible. If you want to get a head start on creating them, it'd be very helpful. As well, if you want to create flags we're missing, that'd also be great. Especially as we have more ideologies than the base game, and some just reuse flags from other ideologies, which is boring. :-P
_Testers_: Catching bugs and oddities earlier means they get fixed earlier. I try to release test versions of the converter on the forum for testing, so running those and looking things over is helpful. And if you have professional experience in testing, well, I'm sure we could be doing things far better. Tell me how!
_Modders_: We can always use help figuring out how things work, and how we can do them better. If you know how to mod HoI4, we can use your help figuring it out. As well, there's always more room for flavor events, decisions, and the like.
_Everyone_: We can always handle more discussion on how things are converted over on the development thread. As well, I try to document implemented items over on the project wiki. And your encouragement helps more than you know.

**Limitations**
Lots of balancing left to do
Lots of errors if you put HoI4 in debug mode
County flags sometimes 'flicker'
Sometimes it crashes while outputting the mod. Just try converting again.