Starbound

Starbound

Advanced Proximity Sensor
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Update: 8 Jun, 2017 @ 10:52am

Update: 8 Jun, 2017 @ 10:51am

- 1.3 Compatible
- New Save / Load method... see description page!

Update: 4 Feb, 2017 @ 7:31am

Removed debug lines from code

Update: 24 Aug, 2016 @ 2:51pm

Changed "Ignore Walls" into "Line of sight" the logic is now inverted and... more logical, i hope. No need to replace placed Sensors. The change is cosmetic.

Also fixed a bug with loading the user defined defaults from the GUI.

Update: 7 Aug, 2016 @ 10:03am

Update: 7 Aug, 2016 @ 10:03am

Update: 7 Aug, 2016 @ 8:32am

Update: 7 Aug, 2016 @ 7:56am

HotFix:

- camoflague should work properly now

Update: 6 Aug, 2016 @ 3:06pm

- added vehicle detection
- added default settings support
- better setup for NPCs and monsters
- updated camoflaguing (thanks a lot, Storm_UK)
- several optimizations

Update: 31 Jul, 2016 @ 4:44am

Fix:
* settings didn't get saved on reload

new Feature:
* camoflague (make it look like a block)