RimWorld

RimWorld

Repair Workbench
Showing 11-20 of 25 entries
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Update: 3 Sep, 2018 @ 3:46pm

Added: Mod options UI.

Update: 18 Nov, 2017 @ 4:58pm

Updated target game version to: 0.18.1722.

Update: 27 Jun, 2017 @ 8:25pm

Added: Korean translations thanks to AwesomeDOWD https://steamhost.cn/steamcommunity_com/profiles/76561197970986633/

Update: 26 May, 2017 @ 9:48am

Updated target game version to: 0.17.1546.
Added: German translations (thanks https://steamhost.cn/steamcommunity_com/id/Lauri7x3).
Added: ChineseSimplified translations (thanks https://steamhost.cn/steamcommunity_com/id/WishingLaws).
Fixed: Bench does not get built instantly.

Update: 15 Jan, 2017 @ 4:25pm

Added: Option for repair kits to restore a % of durability, instead of a flat amount. Regenerate the RepairBench.xml config file for it to show up.

Update: 1 Jan, 2017 @ 5:52pm

Fix: JobDriver_RepairItem.MakeNewToils() throwing System.ArgumentOutOfRangeException when trying to get the item to be repaired from the TargetQueue. How the TargetQueue was empty when the job was created is still unknown, so this fix treats the symptoms, not the cause.

Update: 20 Dec, 2016 @ 12:58pm

Updated game version to v0.16.1393.

Update: 8 Dec, 2016 @ 5:00pm

Added: Settings are now loaded from XML config file RepairBench.xml
Changed: SkillGain is now a changeable setting.

Update: 11 Oct, 2016 @ 1:26pm

Attempted Fix: Directly check at top of WorkGiver if the pawn can reserve the bench. This hopefully will solve the reported errors.

Update: 2 Sep, 2016 @ 1:53pm

Updated: Updated to version 0.15.1284.
Changed: Bench now uses vanilla Bill system.
Changed: Bench now uses updated graphics to support material types.
Changed: Temporarily disabled CCL dependency until CCL is updated.