Left 4 Dead 2

Left 4 Dead 2

Long Dead Road, Campaign
Showing 11-20 of 88 entries
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Update: 30 Aug, 2024 @ 3:49pm

remade maps to use new model swaping system, while still using older model swaping system. Bunch of minor improvements to maps.

Update: 11 Aug, 2024 @ 4:49pm

Added some prop_dynamics to make sure all the new model textures will precache properly. Fixed some minor issues, and made some minor changes mostly on motel map3.

Update: 8 Aug, 2024 @ 1:43pm

Updated campaign to use my custom models. Updated/modified finale to fix visgroup issues, significant structural changes to map, mild changes to appearance.

Update: 3 May, 2024 @ 4:26pm

Fixed floating paintings on map 5. Minor dialog fixes.

Update: 17 Apr, 2024 @ 4:33pm

Updated map 4 fog to look better. Added dialog to map 3 for blowing up the gas station. Switched how dialog was controlled on map 4 (is not controlled properly). Updated dialog on all maps, mostly adding additional options. Updated instro dialog so there is specific dialog if you play a solo mutation (dialog options for IsAlone). Fixed some of the dialog triggers.

Update: 5 Apr, 2024 @ 4:26pm

Updated talker scripts for maps 1, 2, and 5, for better remarkables, world concepts and custom dialog for certain situations.

Update: 15 Mar, 2024 @ 3:45pm

Fixed fog issues on map 1, modified intro. Map 3 end saferoom has lights now. Map 4 start saferoom has lights. Fixed bad looking edge of map near tunnel system.

Update: 1 Mar, 2024 @ 3:57pm

changed lighting on map 3 motel, assorted improvements to map 3, script changes map 3.

Update: 21 Feb, 2024 @ 4:07pm

Fixed assorted bugs on maps 1,2 and 3.

Update: 16 Feb, 2024 @ 3:36pm

rotated skybox on map 1, changed all lighting on map 1. Added sun to map 2 and 3. Scripting improvements map 3, now with possible mini-finale. Minor improvements to navigational aids on map 4. New textures on map 4.