Team Fortress 2

Team Fortress 2

Koth_ZeBunker [A9X]
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Update: 8 Aug, 2016 @ 8:27pm

+Complete overhaul of trench detailing.
+Generated Nav Mesh for bots.
+Tweaked lighting compile options for greater light bounce, thus more illumination in darker sections of the map.

=Fixed broken Blue team logic.
=Fixed texture alignment in various places.
=Increased average trench size from 110 HMU to 172.

-Nothing was removed.

Update: 30 Jul, 2016 @ 5:38pm

+Uploaded working alpha.
+Added Phenomene as a contributor.
+Added Overpovered as a contributor.

=Used base ABS prefabs for koth gametype. Spawn times and capture times subject to change.

-You can't remove anything from the first change log if no one knows what came before. Huh. That's a bit to chew on.