Team Fortress 2

Team Fortress 2

Cabrakan
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Update: 13 Aug, 2016 @ 2:51pm

- Made arrangements to A point area for new route
- Added new way from B area caves to B area upward door
- Widened area between last E point and caves near D
- Opened new area downward from C point
- Improved visuals near C point
- Improved visuals on BLU 1st base
- Changed some health & ammobox sizes
- Fixed multiple texture misalignements
- When C is capped, RED players remaining in old base will teleport to the new base and the 1st RED base will be closed down.
- Nodrawed more faces
- Updated bot navigation files
- Reduced map filesize about 7 megabytes

Update: 7 Aug, 2016 @ 7:43am

- Fixed dropping "under point" or getting stuck when 2nd CP was capped
- Really fixed the collision of the 2nd capture point
- Fixed 3dskybox some cases being visible in the cave area
- Fixed water outside BLU 1st spawn being sometimes white surfaced
- More clipping fixes
- Set some models solid and some models non-solid
- Optimized model and overlay draw distances
- Hid some models with world geometry that were coming through walls
- More lighting fixes to models

Update: 6 Aug, 2016 @ 10:42am

Due to controvery caused by previous name, this map is now called Cabrakan.

- Fixed several spots where you could stand above doorway
- Fixed potential spot where you could jam BLU spawn door
- Fixed some models popping in/out too soon
- Fixed fog not being consistent with the skybox fog
- Fixed gap in BLU 2nd base door
- Fixed few textures being off the walls
- Fixed few models being visible through another wall
- Fixed waterfall sound not playing
- Fixed 2nd capture point steamy hiss sound not playing while the point becomes active and smokey
- Added missing collision for 2nd, hidden capture point
- Another huge clipping pass all over the map, overall less bumping into thigs for the players
- Reworked some staircases and drop down areas
- Reworked a bit of the skybox to look more natural
- Lot of small fixes and changes
- Updated workshop with new screenshots

Update: 5 Aug, 2016 @ 9:39am

- Map now has surrounding 3Dskybox
- Smoothed/improved displacements all over the map
- Fixed nearly all stairs looking the same visually
- Fixed several props not lit correctly
- Improved A temple area with additional details
- Fixed and improved bot navigation file
- Fixed one of the BLU spawn doors not being fully open
- Improved clipping in most areas of the map
- Rearranged and removed 1 pilar from the RED 1st spawn to dropdown to E site
- Several minor fixes

Update: 3 Aug, 2016 @ 5:38pm

- Widened area near A site
- Widened and extended area between D and E sites
- Fixed non-functional door
- Fixed lighting errors on some models
- Improved clipping in BLU base
- Updated navigation file
- Added missing soundscape file
- Miscellaneous other fixes

Update: 3 Aug, 2016 @ 12:05pm

- Fixed respawn issue where you could get stuck in your spawn as RED
- Changed position of one-way door at the final cap point
- Adjusted respawn times for RED team at final cap point
- Opened metal grate in dropdown area between D and E points.

More changes and improvements coming this week!

Update: 3 Aug, 2016 @ 8:58am

Initial release!