Counter-Strike 2

Counter-Strike 2

Zenith [alpha]
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Update: 7 Sep, 2016 @ 3:45pm

ALPHA VERSION 09
TESTING release.

Layout changes:

-T SPAWN: moved back inside the cable car station to give CTs some extra seconds to get positions.
[searching for the best balance for the layout]

-SITE B: removed ninja spot at craneway, removed top box at the gate corner of the site so a troll plant is possible
defending form outside gate

-BOXES AT GATE: top box rotated so insiders from the pit can nade the outsiders

-detailed labs, widened cable car station to house 15 players


Graphical content:

-updated radar

Update: 21 Aug, 2016 @ 10:50am

ALPHA VERSION 08
TESTING release.

Layout changes:

-CABLE CAR STATiON ROOF: player boost fix
-OBSERVATION CENTER WALL: player boost fix
-SITE A BUNKER: player boost fix
-SITE B WALL: player boost fix

-CT START ANTENNA: position and scale fix to be usable from T spawn for MID smokes.

-CABLE CAR STATION: detailed interior

Graphical content:

-callout changes

Update: 18 Aug, 2016 @ 10:57am

ALPHA VERSION 07
TESTING release.

Layout changes:

-MID COVER: extra boxes added to help defense.

-SHILO WINDOW TO CENTER: this window changed to a door so it accelerates CT rotation.

-CT STAIRS ACCESS: until now CTs had to climb the rocks from mid to reach B which was very dangerous. Also from those rocks they could snipe above the mid smokes. Both were undesired so we cut the rocks and placed a prop on the building side so its much safer.

-SERVER ROOM VENT COVER: fixed physics, now its not ricocheting back from the brakeing cover.

-CRANE WAY MODULE: new precise grenade clip brushwork, no more bouncing back nades there! near boxes had a narrow gap between them and the crane way pillar. fixed.

Graphical content:

-added spectator radar with callouts.

Update: 10 Aug, 2016 @ 3:14pm

ALPHA VERSION 06
TESTING release.

Layout changes:

-T SHORT DOOR: to shorten CT rotation from mid to A on the T side, we added some crates, on the other hand
we wanted to discourage T rush on A short so the door also been moved a bit closer to mid.
moved the door back

-MID WALLBANG DOOR: rearanged the CT A short crates and moved the door closer to the corner so it acually usable as an advantage

-A BUNKER: redesigned bunker wall for a less op defense spot
-several dor clip fixes, bomb troll spots eliminated (hopefully to a non existent state)

Graphical content:

-Radar added, with basic zenith logo

Update: 4 Aug, 2016 @ 2:29am

ALPHA VERSION 05
TESTING release.

-Up until 05 the map was tested in private with our playtest group.