Counter-Strike 2

Counter-Strike 2

kz_depot
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Update: 7 Oct, 2016 @ 11:40am

release 1.1 (10/07/16):

gameplay:
-fixed the discovered ones and some potential skips
-fixed messed up lj-block distances
-made the last platform lager
-optimized several jumps
-added more clipping to avoid random stuck/surf
-made some props no_solid to avoid stuck
-moved a few props

visual/optimization:
-resized some fonts
-added/moved some areaportals
-added some missing no_draw
-adjusted lighting in the start hall for "feedback-wall"
-made the start room a bit brighter
-added a font at the entrance of the surfpart
-added a few more arrows
-redesigned the buttons

Update: 14 Sep, 2016 @ 1:42am

release 1.03 (14/9/16):
-renewed the arrows to fit the design more
-adjusted a texture and a prop
-adjusted height of extra fence in the 2nd depot, to open up a alternativ
-added a texture to thanks for the feedback

Update: 13 Sep, 2016 @ 3:06pm

release 1.02 (14/9/16):
-set down the timer on bhops
-you no more gotta crouch to get to the surfpart
-added arrows to show the route
-reduced the 255s to 250 and 252
-widen the collisionmodels of the lamps/railings
-adjusted some props which werent align with wall/ground
-added more clipping to smooth gameplay/avoid shortcuts
-added some more breakables
-added something tricky in the secretroom
-made some lights slightly brighter
-added the hoc logo

Update: 9 Sep, 2016 @ 11:21am

release 1.01 (9/9/16):
-fixed a shortcut in the 2nd depot (thanks DanZay)
-removed the ladder in the 2nd depot
-made the pipes at the surfpart no_solid, so you don't get stucked
-added a number on the minimap to verify the mapversion (startroom and 1st/2nd controlroom)

Update: 28 Aug, 2016 @ 11:16pm

release (8/29/16):
-added some clipping to smooth gameplay
-added tonemap settings
-added some and optimized all lights
-added new orange fonts
-added a new controlroom in the 1st depot
-added and optimized missing spotlights, sprites and dustmotes
-added some missing no_draw
-added areaportals and hint/skip
-adjusted ladders
-adjusted and added some props
-adjusted teleports and activated landmarks
-changed some textures
-made some textures glow
-optimized cubemaps and reflections (fml...)
-optimized about 75% of the jumps
-redesigned start- & endtimer

Update: 17 Aug, 2016 @ 7:00pm

betav7 (8/17/16):
-completly redesigned the big metal door again
-added fast reflections at the waterparts
-made some props not_solid
-made some textures not_solid func_brush
-added something breakable [secretroom? ( ͡° ͜ʖ ͡°)]

Update: 16 Aug, 2016 @ 11:08am

betav6 (8/16/16):
-completly redesigned the big metal door
-adjusted some props, trigger, lightmaps and textures
-added some missing nodraw, cubemaps and func_detail
-added kz-climb logo at the start

Update: 12 Aug, 2016 @ 8:07am

betav5 (8/12/16):
-redesigned startbutton
-slightly redesigned the startarea and the holearea
-removed the lower wall at the falldownhole
-attached missplaced exitsign to the wall
-readjusted a few textures
-made most of the lights a bit (~5%-10%) brighter

Update: 10 Aug, 2016 @ 12:57pm

betav4 (8/10/16):
-updated most textures to 2048s
-readjusted reflections
-added dustmotes
-updated screenshots

Update: 7 Aug, 2016 @ 1:02pm

betav3 (8/7/16):
-fixed 2 shortcuts in the 2nd room (thanks src)
-fixed a few objects, which weren't even with the ground
-added a missing exit sign at the 3rd room