XCOM 2
Battle Rifle Pack Skunkworks
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Update: 25 Aug, 2016 @ 7:08pm

Added Conventional SAW and LMG for community testing. These weapons can be equipped by any class capable of equipping cannons.

Current balancing stats:
SAW: Same range and aim as Cannon. -1 damage. +1 mobility. Same magazine size as cannon.
LMG: Same range as Battle Rifle. Same aim, damage and mobility as cannon. +1 magazine size.

These stats are subject to change based on testing results.

These weapons can be disabled or modified through INI options.

Update: 22 Aug, 2016 @ 9:53am

Some internal code and asset name changes. This should be the only time this happens.

Update: 21 Aug, 2016 @ 5:30pm

-Huge 2d asset update. Still plenty of 2d assets to update, but this should eliminate pretty much all of the UI ugliness.
-Removed all assets that have been incorporated into the Battle Rifle Pack, reducing filesize.

Update: 19 Aug, 2016 @ 10:19pm

Lots of mesh updates, including:
-New Conventional and Magnetic Marksman Rifle scopes based on Central AR weapon mesh
-Bipod on Conventional Marksman Rifle and modified bipod on Magnetic Marksman Rifle
-INI tweaks for Assault Rifle, including carbine version, long rifle version, foregrip on/off/specific upgrade

2d assets are a huge mess right now. I'll tackle them soon.

Update: 16 Aug, 2016 @ 2:22pm

-Loads of animation fixes, tweaks and trims.
-New custom Assault Rifle mesh. The old reskin is still available as an ini option, though it will likely be removed in the future.

Update: 7 Aug, 2016 @ 4:41pm