Stellaris

Stellaris

ISBS - Living Systems
Showing 11-20 of 21 entries
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Update: 6 Dec, 2016 @ 2:03am

  • Updated for 1.4 compatibility.
  • Decreased density in low density mode.

Update: 3 Nov, 2016 @ 1:50am

Reduced the size of most civilian ships by ~30%.

Update: 25 Oct, 2016 @ 3:27am

1.3 Compatibility Patch.

Update: 23 Aug, 2016 @ 2:30am

Localisation compatibility update 2.

Update: 23 Aug, 2016 @ 2:28am

Localisation compatibility update.

Update: 17 Aug, 2016 @ 7:23am

  • HUGE thanks to draft3dd for the Russian Localisation.
  • Increased several model sizes so they're more visible in the system map.
  • Fixed Zoidberg, the sideways moving civilian transport.
  • Updated for 1.2.5 compatibility.

Update: 12 Aug, 2016 @ 10:35am

  • Reduced interstellar fleet spawn rate.
  • Increased interstellar fleet jump range.
  • Added distance checks for interstellar fleet to ensure they choose a proper target.

Update: 12 Aug, 2016 @ 1:51am

Civilians are now more likely to explore the outer edges of the solar system, which should help reduce the visual clutter.

Update: 11 Aug, 2016 @ 9:35am

Civilian spawn automatically goes into low density mode for the player after 120 planets. So the first 120 planets will have normal density spawns and everything after will be low density. This should reduce a lot of lag in the end game when the player has conquered most of a large galaxy.

Update: 10 Aug, 2016 @ 1:49pm

Reduced spawn density in systems with multiple habitable ringworlds.