Total War: WARHAMMER

Total War: WARHAMMER

Faction Unlocker Submod - Dwarfs
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Update: 10 Feb, 2017 @ 2:50pm

Version 2.0.2

New Functions / Additions:
⚫ Added descriptions to Border Princes, Estalia, Tilea, Kislev, Chaos Gathering and all Norsca tribes.


Fixed Bugs / Issues:
⚫ More Conquer Anywhere compatibility fixes.

Update: 9 Feb, 2017 @ 4:40pm

Version 2.0.1

Fixed Bugs / Issues:
⚫ Prevented Chaos from spawning at Turn 3.

Update: 9 Feb, 2017 @ 5:37am

Update: 27 Dec, 2016 @ 9:41am

Version 1.9.1
Removed Regiments of Renown from Kislev, Border Princes, Estalia and Tilea.

Update: 26 Dec, 2016 @ 5:55pm

Version 1.9

New Functions / Additions:
⚫ Added the Chaos Gathering Faction lead by the greater daemon of Tzeentch - Sarthorael the Ever-Watcher to the available factions.
- Sarthorael, who was originally a simple Metal Chaos Sorcerer Lord is now able to access all three Lores of Chaos Magic (Death, Fire and Metal) and has a slightly modified skill tree to accommodate that. By default he is also Unbreakable and causes Fear and Terror.
- He will start with an army of similar value as Archaon's that is more focused on mutated and aggressive Chaos creatures, such as Forsaken, Chaos Trolls and the Feral Manticores.
- He will start as a military ally to Archaon but can just be ignored if you want to play the vanilla Chaos Campaign, as as Archaon's starting army can kill him just fine at turn 1.
- He will not spawn if you play any faction other than the Warriors of Chaos or Chaos Gathering.
- By default Chaos Gathering had yellow uniforms, this was changed to white to suit the faction flag.

⚫ All Norsca factions now have a unique combination of starting units & heroes.
⚫ All Norsca capitals now start out with a Tier 2 Settlement and a basic military infantry building.
⚫ All Norsca armies have been largely equalized aside from unique makeups for each faction.
⚫ Added wars between several Norsca Tribes.
⚫ Added Victory Conditions for all factions. (Except Bretonnia)
⚫ Added Regiments of Renown to Border Princes, Estalia and Tilea.
⚫ Locked Wood Elf Offices that are supposed to only become available via special buildings.
⚫ Changed the Redhorn Tribe's Flag, Banner and Uniform Coloring to Morghur's style.


Beastmen Mini Campaign:
⚫ Enabled the Temple of Ulric & Temple of Sigmar building chains for the Human factions.
⚫ Added some pre-existing temples to the more developed starting provinces to repel corruption.
⚫ Added the Great Temple of Ulric to Middenheim.
⚫ Added military buildings to the human provinces which were lacking them.
⚫ Added more starting units to Marienburg.


Fixed Bugs / Issues:
⚫ Added the missing Sigmar's Sons to Kislev.
⚫ Fixed UI issues with most non-Empire factions.

Update: 22 Dec, 2016 @ 11:19am

Logo Update

Update: 21 Dec, 2016 @ 1:56pm

Version 1.8.2

New Functions / Additions:
⚫ All Mini Campaign Factions that are of a culture with Regiments of Renown can now access them.


Fixed Bugs / Issues:
⚫ All Beastmen factions in the Grand Campaign now have Moon Cycles again.
⚫ All Grand Campaign Regiments of Renown are available again.
⚫ Dissolved the Trade and Military Access deals between The Empire and Wissenland to prevent them from confederating immediately.

Update: 18 Dec, 2016 @ 1:35pm

Version 1.8.1
This version removed unnecessary default factions from the Single Player selection list to make it less cluttered and more readable.
The default factions can be still found in their respective racial unlockers. The Border Princes, Estalia, Kislev and Tilea were moved into the Empire Unlocker, the Wood Elves into the one for Bretonnia.


New Functions / Additions:
⚫ Prince Sigvald the Magnificent now gets unlocked via razing Kislev instead of after awakening 4 Norsca tribes, which is not possible anymore.


Fixed Bugs / Issues:
⚫ Most scripts which worked only partially or not at all were fixed. Among other issues fixed with this, Wood Elves do not confederate immediately anymore, Chaos does not spawn right at the start of the campaign anymore and various other things should work as expected again.

Update: 16 Dec, 2016 @ 5:52am

Version 1.8

New Functions / Additions:
⚫ All unlockers are now fully multiplayer capable with all factions available, while only displaying their selected factions in the single player selection menu. This also fixes the small balance issue that previously unlocked factions gained an edge over others by getting to do their turn earlier.
⚫ Morghur now leads the Redhorn Tribe from Estalia toward the Wood Elves.
⚫ Malagor now leads the Jagged-Horn Tribe around the Badlands.
⚫ Khazrak now lies in wait for Boris Todbringer in the northern Empire.
⚫ Mousillon is now commanded by both Heinrich Kemmler and the Red Duke working together.
⚫ The immortal Wight King Krell now supports Heinrich Kemmler's armies.
⚫ The Empire and Wissenland now face a new and challenging starting situation.
⚫ Created the missing Grudges against hostile Wood Elf activities. (Lazy CA)
⚫ Enabled Offices for all Wood Elf subfactions.
⚫ All Elector Counts (except Wissenland, which is lead by Balthasar Gelt) now start with Runefangs.
⚫ Added faction selection campaign map cutouts to all newly unlocked factions.


Fixed Bugs / Issues:
⚫ Added army stances for the Wood Elf Mini Campaign Karak Ziflin.
⚫ Fixed the lack of Greenskin Tech Trees in the Mini Campaign, which caused crashes.
⚫ Fixed that Torgovann and Wydrioth could not build siege equipment in the Grand Campaign.
⚫ Fixed the Red Duke's Skill Tree.
⚫ Added Knights of the Realm back into the Bretonnia Stables. (Tier 2)

Update: 11 Dec, 2016 @ 2:05pm

Version 1.7
Provisional compatibility update for Realm of The Wood Elves (Game Update 5)

New Functions / Additions:
⚫ The Beastmen Mini Campaign is now available as a Multiplayer Campaign.
⚫ Split up the Norsca into their true 7 main tribes instead of only two major ones.
⚫ Reworked the Reikland starting situation by making it more of a rebellion in progress rather than one that covertly conquered 3/4th of the lands that Karl Franz was just touring. This should make for a more realistic starting situation and prevent the Secessionists from surviving well into turn 50+.
⚫ Removed Karak Hirn, Ostermark, Bloody Spearz, Crooked Moon Mutinous Gits and Red Fangs from Custom Battle to make space for the new Wood Elf factions and Morghur's Beastmen.


Fixed Bugs / Issues:
⚫ Legendary Lords can now trigger their Quests if they were confederated into another faction.
⚫ All Greenskin Waaaghs and Beastmen Brayherds now have proper siege vehicle access.