Total War: WARHAMMER

Total War: WARHAMMER

Faction Unlocker Submod - Dwarfs
Showing 31-40 of 47 entries
< 1  2  3  4  5 >
Update: 19 Nov, 2016 @ 6:47am

Version 1.6.1

New Functions / Additions:
⚫ Enabled Offices for all Empire subfactions.


Fixed Bugs / Issues:
⚫ Reworked the starting situation for Wissenland to prevent Balthasar Gelt from slaughtering more Empire Secessionists than Karl Franz:
- Moved Hans Zintler and his army to Eilhart to provide less of an immediate threat to Karl Franz.
- The Skull-takerz received two units of Savage Orcs and one unit of Savage Orc Arrer Boyz to start with, to provide a proper threat to Wissenland.
- Karl Franz now starts with a unit of Greatswords instead of Halberdiers to ease the starting situation for the AI, which tended to be largely overwhelmed by Empire Secessionists at the start.

Update: 18 Nov, 2016 @ 4:59am

Version 1.6

New Functions / Additions:
⚫ Ungrim Ironfist now reigns supreme over the Great Slayer Hold of Karak Kadrin again.
⚫ Azhag the Slaughterer now leads the Red Eye Tribe against stunties, humies and other greenies.
⚫ Vlad von Carstein was raised from the dead in Schwartzhafen and subjugated it immediately.
⚫ Balthasar Gelt went to Wissenland to support them against Secessionists and Greenskins.

- Gnashrak of the Bloody Spearz took back his Lair in the Northern World's Edge Mountains, left his underling Grimfang Eyegouger there to guard it and also took Karaz Irkulaz while he was at it.
- The Empire Secessionists conquered Wissenburg, but their general died in the process and so they barricaded the city until reinforcements arrive.
- Azhag and Balthasar received a position-appropriate starting unit makeover.
- The Skull-takerz received an extra Savage Orc Boar Boy Big 'Uns unit to start with.
- Some wars were added and adjusted to better suit the new Legendary Lord positioning and the reduction of territory for the factions that they now command.
- The diplomacy sound files for the Red Eye Tribe and Mousillon were switched from Goblin Shaman and Vampire Lord to Orc Warboss and Necromancer to properly work alongside their new leaders.

⚫ Most Dwarf starting units were reworked and half of the factions now have a Hero to start out instead of a third higher tier unit.
- Karak Azul now has the legendary (immortal) Thorek Ironbrow to produce their runed gear.
- Karak Hirn now has a Thane that will lead the young hold into the future.
- Karak Ziflin now has a Thane to lead their melee-centric armies from the front.
- Kraka Drak now has a Runesmith to renew the corruption wardstones.
- Zhufbar now has one of their Master Engineers teaching their armies how to better use their tech.


Fixed Bugs / Issues:
⚫ Heinrich Kemmler is now a full-fledged faction leader of Mousillon.
⚫ He can now also recall his name again.
⚫ Fixed the Redhorn Tribe (Main Campaign) not having the Full Moon Cycle mechanic available.
⚫ Removed "King Lunn" from the randomly generated name list.

Update: 1 Nov, 2016 @ 11:33am

Update: 24 Oct, 2016 @ 6:07am

Re-Added Victory Conditions

Update: 24 Oct, 2016 @ 5:51am

Version 1.4

New Functions / Additions:
⚫ Modified starting units for each Dwarf faction to be unique according to their lore background


Fixed Bugs / Issues:
⚫ Added Regiments of Renown general level restricted locks
⚫ Fixed Faction Selection Maps

Update: 22 Oct, 2016 @ 12:22pm

Version 1.3
Update for The King & The Warlord

New Functions / Additions:
⚫ Added Grudges for all Dwarf factions
⚫ Added Regiments of Renown to all Dwarf factions
⚫ Added Faction & Leader Descriptions


Fixed Bugs / Issues:
⚫ Added Abilities & Items to Norsca Lords / Heroes in Custom Battle
⚫ Added various small bug fixes, missing content & improvements from my Norsca Overhaul

Update: 28 Sep, 2016 @ 3:02am

Version 1.2

New Functions / Additions:
⚫ Added Victory Conditions for all Dwarf factions

Update: 16 Sep, 2016 @ 6:01am

Version 1.1.1

Rollback to version 1.1.1 due to issues for people who don't own the Beastmen DLC

Update: 15 Sep, 2016 @ 2:55pm

Update: 9 Sep, 2016 @ 12:26pm

Version 1.1.1

Fixed Bugs / Issues:
⚫ Improved compatibility with other mods.