Stellaris

Stellaris

EvE Online: Horizons
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Update: 13 Aug, 2016 @ 2:43am

* Added projectile weapons: Autocannons + Artillery Cannons
* Added laser weapons: Pulse Laser + Beam Laser
* Added hybrid weapons: Blaster Turrets + Railguns
* Added missile launchers: Missile Launchers, Rocket Launcher, Cruise Missile Launchers, Torpedo Launchers, Rapid Missile Launchers
* Added defender missile launchers as point defences. Currently implemented as kinetic CIWS.
* Added doomsday devices and sections for titans.
* Added module development zechs. These are required to reach bigger sized modules.
* Added technologies for all weapons.
* Added tinyanki modifiers to act as a replacement for removing the technologies.
* Added shield_faction, missile_faction, hybrid_faction, projectile_faction, laser_faction tags to the factions.
* Added ship builds for shield_factions: They will now always use shields, while other factions will use armor.
* Reworked sections: Now all sections have the same amount of slots, but different weapons preferences.
* Reworked ship core components: They now all provide the same amount of power, hull, shield and shield regeneration.
* Reduced shield regeneration from shield boosters and shield extenders.
* Reduced damage and life of strike craft to be more in line with other weapons types.
* Balanced a lot of utility modules.
* Fixed Amarr Empire start by giving them two Khanid and one Udorian population at the start.
* Fixed namelists
* Removed most vanilla weapons.
* Critter and crisis weapons are now hidden from the default empires.

Update: 13 Aug, 2016 @ 2:42am

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