RimWorld

RimWorld

[A16] Psychology
Showing 21-30 of 83 entries
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Update: 28 Jan, 2017 @ 9:11am

Addition of personality and election systems, plus more.

Update: 21 Jan, 2017 @ 8:40pm

Removed now-extraneous Sabotage incident mod setting.

Update: 21 Jan, 2017 @ 8:37pm

Moved incidents to a separate mod, Expanded Incidents.

Update: 17 Jan, 2017 @ 2:41pm

Fixed Russian translation of homesickness alert.

Update: 17 Jan, 2017 @ 2:40pm

Fixed bug with Saboteur and the homesickness alert text.

Update: 17 Jan, 2017 @ 11:15am

Fixed homesickness thoughts stacking and clarified the alert for cliques. Insomniacs will no longer prioritize sleep as highly when exhausted, but may prioritize it more when they're not.

Update: 16 Jan, 2017 @ 5:45pm

Fixed the Individuality toggle, objects dropped by thieves being invisible, and colonists getting stuck on thieves. Added a couple new alerts to help the player keep track of Psychology incident-related problems.

Update: 14 Jan, 2017 @ 12:56am

Individuality now has an alert, a lighter mood penalty in its later stages, and a toggle in mod settings. Thieves should now properly turn visible when killed or downed. Cliques have a tick limit on how often they can start fights. Perhaps some other tweaks I forgot.

Update: 11 Jan, 2017 @ 1:57am

Fixed bug with thieves being saved.

Update: 10 Jan, 2017 @ 1:20pm

Slight fix for items carried by thieves.