Stellaris

Stellaris

More Realistic Star Systems
Showing 11-20 of 50 entries
< 1  2  3  4  5 >
Update: 4 Mar, 2018 @ 1:52pm

- Misc fixes to the Gaia system anomaly that I added in the last patch

Update: 3 Mar, 2018 @ 1:25pm

- Added more gas giant textures
- Fixed the spacing of a few systems
- Modified a few Fallen Empire systems to be more in line with the rest of the mod
- Fixed a few graphical bugs in a one of the new starting systems
- Added an anomaly to Gaia Systems
- Ships now move slightly faster through systems to control for the increased size of planetary systems
- Moved Starbases slightly farther away from the star so that Dyson Sphers don't eclipse the starbase
- Modified a few files to make the mod (hopefully) more compatiable with other mods without needing a patch

Update: 24 Feb, 2018 @ 4:36pm

Update: 24 Feb, 2018 @ 4:27pm

-Fixed a game crash
-Fixed Dyson Spheres being too large
-Fixed Ringworld spacing (Fallen Empire ringworlds are still slightly broken visually though.)
-Fixed Asteroid Fields (I will continue to monitor them to make sure they are balanced in the presence of the rest of the game)
-Fixed a few other bugs
-Disabled the ability to build a ringworld or a dyson sphere around multi-star systems.

Update: 23 Feb, 2018 @ 5:51pm

Initial Upload

Update: 8 Dec, 2017 @ 8:26am

Updated for 1.9

Update: 4 Nov, 2017 @ 9:28am

11/4/17 - Update
- Added a new selectable starting system named Wolf 489. It is a white dwarf system.

Update: 2 Nov, 2017 @ 1:49pm

11/2/17 - Update
- Added 3 new textures for gas giants. One blue (like Neptune), one green (like Uranus) and one like Saturn
- Added new textures for Saturn and Neptune in all Sol systems
- Added two new starting system options when creating an empire: Cygnus X-1 (A blue star, black hole binary system) and Lich (a pulsar system with two gas giants, and two rocky planets).

Update: 24 Oct, 2017 @ 9:29pm

10/24/17 - Update
- The Primitive Civilization slider should now effect how many primitive civilizations show up
- Rebalanced the primitive civilization systems spawn chance to more closely mirror the base game's spawn chance

Update: 19 Oct, 2017 @ 1:45pm

10/19/17 - Update
- Possible fix #1 for the Cybrex system not spawning a ringworld correctly. This issue is still being looked into.