Stellaris

Stellaris

More Realistic Star Systems
Showing 41-50 of 50 entries
< 1  2  3  4  >
Update: 12 Nov, 2016 @ 12:01pm

11/12/16 Update

- Some planents needed their space
- Moons shouldn't hug the gas giants or their rings anymore
- Made star systems less plain, even though they weren't really plain to begin with...
- Some moons have been stripped away from Gas giants and planets
- Everyone gets a Gaia world... Well, actually there's just more of them. (Gaia worlds will also have a chance for a barren moon.)
- Binary stars are even more friendly and will appear slightly less
- A new Binary Pulsar system! (Based off real binary systems that we've found[en.wikipedia.org])
- Starting systems will be "fixed" to be more realistic (or as realistic as I can make them)
- A new binary-yellow star starting system
- Demolished some Pre-FTL systems. There were way to many of them...

Update: 30 Oct, 2016 @ 2:19pm

10/30/16 Update

- Binary Stars are more friendly, and have less planets
- Binary Star systems are also less likely to appear
- Binary Stars have a chance to have 1 gaia planet in the system as a moon
- Added a primitive civilization around a binary yellow star system
- Adjusted spacing of planets to each other in star systems
- Slight modification to Gaia and Nuked Systems

Update: 26 Oct, 2016 @ 8:54am

10/26/16 Hotfix

Removed some old files that were left over from Stellaris 1.2.5
Misc Fixes

Update: 21 Oct, 2016 @ 10:27am

10/21/16 Update

Updated for 1.3.*
Version 1.1.2.1

Update: 17 Sep, 2016 @ 10:09am

9/17/16 Hotfix

- Made pre-FTL civilizations much more common (though not toooo common). There is now a maximum of 42 pre-FTL civilizations that can spawn at game creation.
- Made binary star systems more common, and normalized them some
- Fixed Pulsar and Neutron Star system planets being way to close in orbit to each other
- Normalized a few things related to white stars

Update: 16 Sep, 2016 @ 11:58pm

91/7/16 Update

BUG FIXES
- Pre-FTL Civilzations spawn again
- Fixed the sizes of some of the hostile system stars

UPDATES
- Added variability to Black Holes
- Modified the amount of specials systems that can spawn
- Adjusted the spacing of binary stars (though they may still touch each other occasionally).

Update: 8 Sep, 2016 @ 7:01pm

9/8/16 Update (Major)

- More variability in Yellow, White, and Blue star systems
- A blue-hued (frozen-ish (not the movie)) toxic planet
- Less continental and ocean planets
- Less moons around gas giants
- Normalized the distance at which moons orbit to prevent them from being inside the rings around planets and gas giants
- More cold planets
- Less Empty Systems (Even though there aren't that many now)
- Modified the primitive civilization systems
- Modified Neutron Star systems and Pulsar Systems to be more realistic. Those stars will be rather small and will only have very cold planets around them, with a chance for habitable ones
- Systems that contain exactly one gaia planet (fairly rare though)
- Miscellaneous enhancements and improvements

BUG FIXES
- If a gas giant is close to a star, and it has a lot of moons, the star shouldn't eat the moons anymore
- If a gas giant has a lot of moons, the outermost moon's orbit path shouldn't collide with neighboring planets
- If a gas giant has rings, the first moon shouldn't be eaten by the gas giant, or its rings
- Prevented systems with tons of planets from appearing (This was caused by a rogue peice of code that generated a moon being outside of a planet's piece of code)
- Continental planets have come out of hiding
- More Gaia planets, because who doesn't love Gaia planets?

Update: 26 Aug, 2016 @ 3:15pm

8/26/16 Hotfix

BUG FIXES
- Too many systems (specifically red star systems) without planets
- Too many systems (specifically red star systems) with asteroid belts

Update: 23 Aug, 2016 @ 10:02pm

8/24/16 Hotfix

FIXES
- Increase the number of non-empty red star systems (More time will be spent to fix this further)
- Fixed some code that was preventing the mod from stretching to it's full potential

Update: 23 Aug, 2016 @ 6:44pm

Initial Upload