XCOM 2
Bio Troops(No longer Supported)
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Update: 4 Feb, 2017 @ 1:06pm

Update: 17 Oct, 2016 @ 8:10pm

Update: 17 Oct, 2016 @ 7:27pm

10/17/16

New Bio Rocket Trooper added (FINALLY). M2 and M3 version Immune to Gas and Acid. M2 and M3 can MARK TAGETS and M3 has BLAST PADDING. The Bio Rocket Proving Grounds Project that was on the Bio Vipe is now on the Bio Rocket Trooper. The Bio Assault Trooper now now can be Autopsied and the Advent Nano Scale Vest project can be built from him. Both the Advent Nano Scale vest and Bio Scale Vest have been tweeked and you now need 2 copses and 45 resources to build them. All 3 Bio Troop types now also have glowing Bio Hazad emblems on them ;) Now both the Bio Assault Trooper and Bio Rocket Trooper have a 10% chance to drop Advent Nano Scale Vests in combat when killed.

Please read the notes on the Bio Rocket Trooper in the Discription.

Update: 17 Oct, 2016 @ 7:25pm

Update: 17 Oct, 2016 @ 7:24pm

Update: 17 Oct, 2016 @ 7:23pm

Update: 17 Oct, 2016 @ 7:23pm

Update: 5 Oct, 2016 @ 10:12pm

10/6/16

Small correction to the brightness of the yellow/green lights and red lights on the Bio Trooper and Bio Assault Trooper.

And the Bio Trooper and Bio Assault Trooper can now spawn as followers to Adv Captains M2/M3, Codex and Sectopods.

Update: 5 Oct, 2016 @ 10:11pm

Update: 1 Oct, 2016 @ 8:57am

3 changes added

1. Minor speeling correction in the Bio Vipers Bio.

2. The Visor and Gas mask textures for both the Bio Trooper and Bio Assault Trooper have been fixed (The Bio Trooper's yellow markings on its head and shoulders are now also grey, looks cooler!) New pics will come shortly for the mod to show this.

3. All the textures for both troopers and Bio Viper have been updated from the 1k format to the 2k format. Everything should look cleaner, crisper and pop more. the 1k resolution it was at before washed a lot of detail out.