XCOM 2
Bio Troops(No longer Supported)
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Update: 31 Aug, 2016 @ 8:26pm

Number of units that can be in a pod has been raised from 1 to 2 on the Bio Assault Troopers

Update: 31 Aug, 2016 @ 8:26pm

Update: 28 Aug, 2016 @ 2:01pm

8/28/16

just tried to update the main front page pic to sharpen it up.

Update: 28 Aug, 2016 @ 2:00pm

Update: 25 Aug, 2016 @ 7:43am

Ive done a small balancing update to the Bio Assault Troopers M2/M3. Some think they were a bit OP. Im not so sure as Im really not sure those calling OP had even played againt them yet but I can see how some might think they were a bit OP. The Changes I did are very small and probably not to noticable to most.

The Bio Assault Trooper M2
Diff-0) Armor stays 2
Diff-1) Armor was 3 is now 2
Diff-2) Armor stays 3
Diff-3) Armor stays 4

It still regens 2 HP a turn if not killed but no longe has the Sustain Ability to revive himself.


The Bio Assult Trooper M3
Diff-0) Armor stays at 3
Diff-1) Armor stays at 3
Diff-2) Armor was 4 is now 3
Diff-3) Armor stays at 4

The M3 will also keep the 2 HP regen a turn and keep the Sustain ability to revive himself 1 time in a mission. If you are at this point in the game where you are fighting top tier enemies, you SHOULD be able to handle this. If Not, I suggests playing at a much lower game difficulty. No disrespect to anyone, but im not doing this to make easy enemies you all can role over all the time. Just not going to happen ;)

Update: 25 Aug, 2016 @ 7:42am

Update: 25 Aug, 2016 @ 7:42am

Update: 24 Aug, 2016 @ 7:45am

Update: 24 Aug, 2016 @ 7:34am

Update: 24 Aug, 2016 @ 7:33am