RimWorld

RimWorld

Faction Discovery (ended)
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Update: 6 Jan, 2017 @ 9:06am

- Updated to A16
- Removed all non-essential features (only does what's on the label)

Update: 3 Oct, 2016 @ 11:34am

- Cleaned up logs

Update: 3 Oct, 2016 @ 8:28am

- New: Added settings for faction cap to scenario editor
- Tweak: faction cap defaults to 12 now (instead of 20)
- Fix: sometimes either friendly or hostile factions wouldn't be discovered

Update: 30 Sep, 2016 @ 5:10am

- Fix: will now not automatically add ScenPart to randomly generated scenarios
- Fix: kept adding factions when rerolling map

Update: 24 Sep, 2016 @ 12:15pm

- New: message at start of new game
- Tweak: default is now 1 hostile and 1 friendly faction
- Fix: adjusted about text

Update: 23 Sep, 2016 @ 12:06pm

- New: bigger faction blobs on world map
- Fix: better chance calculation
- Tweak: higher chance to find a faction

Update: 22 Sep, 2016 @ 12:54pm

- Fix: resolved warning about language files
- New: when creating factions, existing factions are now taken into account for a better balance

Update: 21 Sep, 2016 @ 1:56pm

- New: when starting a new game, you will know the location of one other faction.
- New: you can customize in the scenario editor, how many factions you know at the beginning.
- New: incident - discover a faction. This will show the faction on the world map and allow contact / visitors / raids.

Update: 28 Aug, 2016 @ 6:15am

- Fix: groups were too large
- New: proper trader definitions
- New: drug behavior

Update: 28 Aug, 2016 @ 2:34am

- Fix: renamed goods
- New: proper trader definitions