RimWorld

RimWorld

Extended Turrets
Showing 1-8 of 8 entries
Update: 31 Oct, 2018 @ 5:27pm

[Auto-generated text]: Update on 10/31/2018 8:27:25 PM.

Update: 22 Sep, 2018 @ 6:57am

[Auto-generated text]: Update on 9/22/2018 9:57:23 AM.

Update: 7 Feb, 2018 @ 2:25pm

[Auto-generated text]: Update on 2/7/2018 5:25:40 PM.

Update: 18 Jun, 2017 @ 6:10pm

[Auto-generated text]: Update on 6/18/2017 9:09:44 PM.

Update: 26 Jan, 2017 @ 6:53pm

[Auto-generated text]: Update on 1/26/2017 9:53:29 PM.

-Added the Lazer Turret with new textures and C# code
-Gaves each custom sound the MapOnly context to prevent warning messages
-Slightly decreases the sniper turrets range to prevent error message about the max number of squares
-Added new cooldown time between turret bursts to prevent continous turret tire
-Fixed the research description mentioning the old stun turret
-Fixed link between research topics

Update: 2 Sep, 2016 @ 11:07am

[Auto-generated text]: Update on 9/2/2016 2:07:43 PM.

Update: 30 Aug, 2016 @ 12:22pm

[Auto-generated text]: Update on 8/30/2016 3:22:12 PM.

Removed ProjectArmory.dll from the assemblies to remove the custom ThingDef that was causing a Hash Collision and in response a cascading error.

Increased the accuracy of the Standard Turret, Sniper Turret and Heavy Turret

Slightly increased the size of the Base Texture for all of the turrets

Update: 28 Aug, 2016 @ 7:37pm

[Auto-generated text]: Initial upload.