Arma 3
Flying Circus
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Update: 18 Sep, 2019 @ 3:48am

v 2.5.0.1 hotfix

-fixed camel wheels not turning
-reduced dangerous stall behaviour on camel
-fixed brisfit wires
-fixed oilinface effect
-fixed rotary and vickers sound

Update: 17 Sep, 2019 @ 11:53am

V 2.5


- complete remake

- Zeppelins rule the sky again

- all aircrafts redone inside and out

- scripts updated to function standard tthx for showing me how it is done to TeTeT)

- seaplanes now create wake and should be ok with default wave settings (SP)

- experimental scope available on Brisfit

- experimental physX gear on Brisfit

- added Bristol Scout, B.E.2 and Fokker D.II

- re-added Vickers Vimy

- Felixstowe F.3 is now a F.2 (with open cockpit)

Update: 18 Sep, 2018 @ 2:34pm

v 2.2

-added hiteffect script
-added engine startup script
-added Pfalz D.XII (WIP

Update: 30 Aug, 2018 @ 12:14pm

v 2.1

-readded Gotha G.V
-S.E.5a can now train the gun on the foster mount upwards (thx Eggbeast)

Update: 13 Jan, 2018 @ 3:35pm

v 2.0

-removed dependency
-added Felixstowe F.3 (WIP)
-added Fokker D.VII (WIP)
-added Sopwith Pup (WIP)
-the vimy and gotha are temporarily retired
-albatros versions all turned into one hybrid b/c type, the d. types were retired, the junkers 7 retired
-all other aircraft got upgraded
-included is an optional plugin to recover the old classnames for mission editing purposes

Update: 19 Aug, 2017 @ 2:11am

v 1.37 - the F2a did not belong in here yet : )

Update: 25 Jun, 2017 @ 10:36am

1.36
minor tweaks to match new aircraft lib

Update: 3 Jun, 2017 @ 9:01am

v 1.35
some planes now use the new damage system,
cleaned up the mod, moved liveries into eden garage

Update: 26 Mar, 2017 @ 7:47am

v 1.3
added Brisfit
added Hansa Brandenburg W.29

Update: 5 Mar, 2017 @ 12:35pm

v 1.25

-added the assets to this addon (tent, hangar, balloon, - all of them work in progress)
-added junkers j7